Author Topic: Dev App Testing: 27 January 2017  (Read 6466 times)

Offline Ayetach

  • Muse Games
  • Salutes: 77
    • [Muse]
    • 45 
    • 45
    • 45 
    • View Profile
Dev App Testing: 27 January 2017
« on: January 27, 2017, 08:17:32 am »
Dev App testing itinerary:

General: Fixes to crashing issues.

Skirmish:

Spire changes:
- Armor: 900 HP
- Hull: 1500 HP
- Acceleration: 3.75 m/s²
- Max Turn Speed: 12.08 deg/s
- Top speed: 24 m/s
- Forward acceleration: 4.5 m/s²
- Vertical acceleration: 6 m/s²
- Top vertical speed: 17 m/s
- Slot 1 Gun (Heavy Gun) angled 0° from center
- Slot 2 Gun (Top Left) angled 10° to port
- Slot 3 Gun (Bottom Left) angled 60° to port
- Slot 4 Gun (Top Right) angled 10° to starboard

Squid changes:
- Hull: 550 HP
- Max Turn Acceleration :25 m/s²


Alliance: Our priority is Retrieve on Thornholt and Oblivion, both Normal and Hard with an assortment of team sizes.  Input on other game modes are still welcome.

Changes are:
- Convoys don't repair armor as quickly, but remain fairly tanky
- Positioning of convoy spawn tweaks
- Convoy damage tweaks for a more similar experience between normal and hard
- Lightning gun should not be as effective against convoys
- Lightning gun has some small tweaks so it should be tested against enemies in general
- Small tweaks to laser gun so that should be tried on enemies as well as bosses
- Remote mines have slower projectile speed to increase window to deploy at correct distance as well as a better projectile effect that helps show the AoE size
- Survival is smaller and all maps are 5 objectives.

Offline Solidusbucket

  • Member
  • Salutes: 93
    • [SkBo]
    • 29 
    • 45
    • 45 
    • View Profile
Re: Dev App Testing: 27 January 2017
« Reply #1 on: January 27, 2017, 08:28:15 am »
I wonder if there are new hats yet.

Offline Dementio

  • Member
  • Salutes: 135
    • [Rydr]
    • 43 
    • 45
    • 45 
    • View Profile
Re: Dev App Testing: 27 January 2017
« Reply #2 on: January 27, 2017, 09:37:10 am »
I am personally against a pure Squid speed buff and would like to see a nerf in another kind of acceleration on it. While I want it to turn better too, it already can outmanouver every ship in the game.

I like that Spire though.

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: Dev App Testing: 27 January 2017
« Reply #3 on: January 27, 2017, 04:12:12 pm »
Tank Spire is a lot of fun, but still killable.