Info > Feedback and Suggestions
#CommunityPatch – Squid Balance
BlackenedPies:
The Squid was recently changed in patch 1.4.9 to make it less tanky, reducing hull to 450 from 950 and increasing armor from 230 to 335. Some players feel this was too much and a significant nerf to squid. A common request is to increase turning acceleration, making it nimbler with its 4 light engines, and less reliant on Phoenix Claw
What values should be changed on squid? These will be tested this week Friday 5pm and Saturday at 12
Original: 230 armor, 950 hull, 20 turning accel
Current: 335 armor, 450 hull, 20 turning accel
My opinion is adding +100 hull (550) and increasing turning accel to 25 m/s2
Solidusbucket:
I'm fine with the movement of the squid.
I did the testing for the change and my opinion was that it should take a full clip of armed flak to kill it. I meant burst flak but I don't think I said that part.
How much health is that?
I was fine with the armor change.
BlackenedPies:
--- Quote from: Solidusbucket on January 26, 2017, 12:22:02 pm ---I did the testing for the change and my opinion was that it should take a full clip of armed flak to kill it. I meant burst flak but I don't think I said that part.
How much health is that?
--- End quote ---
672 regular, 896 burst
Solidusbucket:
okay, that sounds about right then.
My whole thought is that the squid should get three chances.
Before the change it had those three chances with a good pilot and not too dire circumstances, but it still sucked with the armor cause it wasn't forgiving. Now the armor is forgiving but even a good pilot really only gets two chances now.
Its like, armor break, run, armor break, (maybe) run but more than likely dead.
Three chances. So, I guess 850 hp would do that?
Also, for turning, I would say make the default turning what it is now with stamina.
Sorry, I can't provide numbers. Not really my thing. I just go off what I see / feel and know.
BlackenedPies:
--- Quote from: Solidusbucket on January 26, 2017, 12:48:59 pm ---Three chances. So, I guess 850 hp would do that?
Also, for turning, I would say make the default turning what it is now with stamina.
Sorry, I can't provide numbers. Not really my thing. I just go off what I see / feel and know.
--- End quote ---
850 would be too high IMO due to the higher armor value. Armor was increased by 46% and hull reduced 53% from the original values
Turning speeds with stamina or Phoenix Claw are difficult to calculate (atleast for me) because they use the Thrust and Drag variables. A value of 25 m/s2 (from 20) may be a bit lower than stamina use
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