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Assign loadouts to AI slots
HamsterIV:
I was reading Richard LeMoon's ideas on mid game joining:
--- Quote from: Richard LeMoon on January 21, 2017, 10:31:40 am ---I think Lysanya has a good point. Gunner should always be in slot 2 once the match starts, even if they are not that way in the lobby. Maybe an auto-switch when someone picks gunner. Anyone joining the match NOT in slot 2 would NOT be allowed to choose gunner. Ever.
--- End quote ---
It inspired the following idea:
In the pregame lobby, allow the captain to assign one of the ship load-out options to the AI slot. This doesn't effect the in game AI, but when a new player wants to join mid game they have to click on the AI slot they want to replace. At that point the new player is given the recommended load out the captain set for that AI in the lobby before the game started. The player can either be forced into the configuration set by the captain or the game can give them the recommended load out popup before being allowed to join the game. If the captain didn't bother assigning a load out to the AI, the new player joins with their current load out.
I already emailed this idea to the Muse team.
Naoura:
How would that effect the prioritization of the AI, however? I have a buff-engineer loadout for one of my loadouts, and I'd be scared that the AI would focus on buffing the hull instead of extinguishing it.
Not to mention Chemspray... I can only see that going poorly.
Huskarr:
--- Quote from: HamsterIV on January 25, 2017, 01:43:01 pm ---This doesn't effect the in game AI, but when a new player wants to join mid game they have to click on the AI slot they want to replace.
--- End quote ---
Naoura:
..... I am a smart man.
Just an unobservant one.
So basically an auto-recommend.
HamsterIV:
Yeah, basically. Since the crew doesn't always line up with 2)gunner 3)engie 4)engie, I figure it would be better to let the captain set a wish list in the empty AI lobby slot. This would be especially good for those situations where you want a buf engie, main engie, main engie ship, but only have two crew. It would also preserve wacky 2/3 gunner builds instead of making it a hard and fast rule only 2nd slot can be gunner.
Also with Alliance coming out and game lengths getting longer, it would be nice to have more control over mid game joiners. Waiting for a non started lobby was a pain and to my shame I joined mid game on several ships just to get some play time in.
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