Info > Feedback and Suggestions
new weapons: thinking outside the box
Naoura:
I think that would change a bit too much, Richard. That'd be a massive divergence from the regular play of Guns. Easier to implement than a massive double-ship, but... still.
Helios.:
perhaps the reloading might not need to be as full-time a job as i first conceived it, maybe having a range finder might also be specifically important, giving the engie something else to do for the other half of their time?
i just hate on a fish when theres nothing to do, or a spire when you are standing there just sorta staring out into space waitign for teh side guns to come into play on a sniping ship () not in a sniping war obviously, but when its more of a close range ship trying to close across dunes or whatever
i like the idea of a heat mechanic for the weapon, more specific monkeying might be required for this to work best.
the other
Naoura:
The ranging idea would work a lot better, honestly. With one operator controlling the elevation and ammo types, and the other controlling the traversal and firing the weapon. It'd make it incredibly team-based, and would require immense coordination between the players, but if you give them a powerful enough weapon to make it worth it, it'd be interesting to see.
Navigation
[0] Message Index
[*] Previous page
Go to full version