Dev App testing itinerary:
General: Fixes to crashing issues.
Skirmish:
Spire changes:
- Armor: 900 HP
- Hull: 1500 HP
- Acceleration: 3.75 m/s²
- Max Turn Speed: 12.08 deg/s
- Top speed: 24 m/s
- Forward acceleration: 4.5 m/s²
- Vertical acceleration: 6 m/s²
- Top vertical speed: 17 m/s
- Slot 1 Gun (Heavy Gun) angled 0° from center
- Slot 2 Gun (Top Left) angled 10° to port
- Slot 3 Gun (Bottom Left) angled 60° to port
- Slot 4 Gun (Top Right) angled 10° to starboard
Squid changes:
- Hull: 550 HP
- Max Turn Acceleration :25 m/s²
Alliance: Our priority is Retrieve on Thornholt and Oblivion, both Normal and Hard with an assortment of team sizes. Input on other game modes are still welcome.
Changes are:
- Convoys don't repair armor as quickly, but remain fairly tanky
- Positioning of convoy spawn tweaks
- Convoy damage tweaks for a more similar experience between normal and hard
- Lightning gun should not be as effective against convoys
- Lightning gun has some small tweaks so it should be tested against enemies in general
- Small tweaks to laser gun so that should be tried on enemies as well as bosses
- Remote mines have slower projectile speed to increase window to deploy at correct distance as well as a better projectile effect that helps show the AoE size
- Survival is smaller and all maps are 5 objectives.