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Disable mid match joins

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Narayan:
As the title says, what do you guys think about the option to disallow players from joining your ship once the match has started?

The problem with mid match joiners in my mind is this, while it used to be just friends who would join me now I'm noticing more and more random players, which means some of the etiquette I traditionally expect isn't there. Mid match players joining as a second gunner has been something I've noticed more which I would say is the first and most annoying issue 

The second is when you are in the middle of a fight you can't know for sure what loadout a person has and it it's the one you want for your ship, and it's usually a pain to make their person leave to get another loadout, and sometimes people aren't willing to do it.

Sort of the last thing is you can get a minor delay in their person losing in and getting a chance to familiarize themselves with what's going on and the loss of your ai engine. This can be fairly significant if someone joins in the middle of a very intense fight. Or someone could join and if they don't have a mic or don't say anything you are operating under the assumption you have an ai when you don't, and now you have a player who thinks they are gungie when they are in fact main.

This is a feature I would like to see I'm just curious how the community feels.

Guagadu:
I don't think mid-match joining should be completely disabled, as I have been saved several times by other players joining my crew.

What might be a good idea is to give the player joining mid-match forced to take  the loadout of whoever they are replacing. This would disable loadout switching mid-match though, which has also saved me as well.

Atruejedi:

--- Quote from: Narayan on January 20, 2017, 12:39:07 pm ---Sort of the last thing is you can get a minor delay in their person losing in and getting a chance to familiarize themselves with what's going on and the loss of your ai engine. This can be fairly significant if someone joins in the middle of a very intense fight.
--- End quote ---

This is a big problem. Muse should implement a "click to confirm you're ready" button for the joining player that will then delete the AI from the boat and let the joining player go about their business.

But disabling joining mid-match? No. Instead, you should be able to "set" a loadout to thet AI slot that the joining player implicitly accepts by joining mid-match.

Narayan:
Hmm the loadout setup would be nice, however it doesn't stop certain issues. Our big troll defense right now involves just not playing with the troll, however if someone joins mid match you aren't prepared to play with you're pretty much boned. 

To be honest there isn't a slot specific loadout mechanic in the game right now and I think muse could more easily close the slots that have loadout a assigned to specific slot.

Huskarr:
How about tying it to the friends list?

You can only join the people with whom you are friends, or only your friends can join your crew.

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