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HEY SCRUBS! I have a ship for you.

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HamsterIV:
It is my experience that the only one who gets a gun on a noob galleon is the captain. He leaves the throttle on full forward, notices an enemy behind him, runs to the rear gun, and gets some shots off. If one if his crew takes the helm to bring the side guns online the captain takes this as an affront to his authority Kicks the non captain off the helm and resumes plowing on ahead. They never die because the rest of the crew is tanking the hull/balloon and sometimes think they did quite well considering they only died once or twice while their ally was 2v1 the entire match.

I am just venting here.

Richard's ship is a fine design. Gentle enough for a noob, yet robust enough for a veteran.

Unarmed Civilian:

--- Quote from: Richard LeMoon on January 17, 2017, 11:53:06 pm --- It is meant to be pre-Pyra skill level...

--- End quote ---

First of all how dare you.


In all seriousness it's a reasonably unique layout. It's another 4 light turning engine ship, which is nice and is something there should be more of. Now we just need a double MAIN engine ship. All the current ones that look like double main engines are actually 4 turners.

Potential (maybe obvious) strategies I see is approaching someone with double gat to strip armor then both turning hard and throttling away to get the rear gun in line for a hwacha blast for a potential kill. I would personally try double front carronades with a rear hwacha/flak if this were in the game.

Also, reminds me of a lobster. Or a crayfish. If you want a ship name in line with the Goldfish, Squid, and Mobula, look at clawed crustaceans.

I disagree with the name "Brig" on the grounds that it does not have two masts. Unless it's intended primarily for pirates, in which case I cede.

Richard LeMoon:
First off, ship design in GOIO is level design. You have to think of ships in the same way you would a city block in a FPS. Every design choice will guide players to what you want them to do. Bad level design will end up with players confused, in odd placements, or simply not understanding the objective at all.

To answer some questions:

No, this is not an official WIP. It is my own fan creation. Will we ever see it ingame? Not unless I get a very strong green light. The work is less than 90% done. It needs further refinement and playtesting, the greeble (pointless decor that looks like it does something, but doesn't), at least 18 textures made or borrowed from Muse (most from the Corsair), animated parts, at least two LOD models and two stages of damage models for each LOD (9 models you can see), plus a player Collision mesh (10 ship models total), death animation, hitbox for balloon and hull, themes (more borrowing of assets), etc. And that is just the required art. This adds up to months of all of my free time. If it were green lit, I would most likely enlist people to help.

Yes, I have been considering making the balloon larger, especially after bulking up the lower part. The original model was smaller with odd engine placement. After I compared it to the profiles of other ships, it was way too small, so I stretched it out and bulked up the hull. The engines were too far out of 'engie paradise', so I moved them to the back.


Mirroring front to back? No. That would confuse scrubs with too many guns. The one gun is specifically to bring all the scrubs to the back of the ship (to fight over) when the pilot runs. When they only have one gun, the two others will start fixing things. One heavy gun still always enough firepower without taking up two crew. Default scrub gun would be hwacha, of course.

Raging Geek, you mean this Heavy (turret) Mine Launcher? Or the Heavy Remote Detonation Grenade Launcher they call a mine launcher in Alliance?

Overpowered in vet hands? Less so than the Pyra. As pointed out by someone else, the guns are easy to disable, the balloon is easy to hit, there is no gap between hull and balloon hitboxes, and engines are exposed. None of that matters to scrubs that shoot flak at balloons. It does matter to vets. The hull/balloon fixpoint column is given its odd placement behind the helm for a scrub/vet set of reasons as well. The pilot can't see the gun or enemy. In scrub case, combined with the distance, this discourages (not prevents, sadly) them from running back to the gun. There will be at least two crew already back there (fighting over the gun), so a runner pilot will have nothing to do but get back to the helm.

Where are the claws? They did not fit the Anglean aesthetic, so I went more utilitarian. To answer another question, I did not really consider them to be lifting arms, but it is an interesting thought. More like shunting arms. But, I can add some hooks. Maybe physics ones like lanterns so they sway with ship movement.

Yes, the balloon fixpoint is elevated. It is carefully placed just at the top of the center point of a level camera view. And yes, it is specifically that way to train scrubs to fix in 3d. The elevated engines are for the same reason, as well as keeping the 'fix this' side indicators from grouping up.

The name comes from the Brig class ships so kindly linked, in keeping with the Anglean naming conventions. Frigate and Corvette are ship classes larger than a Brig. A Corsair is just another name for pirate. A Brig is a nicely maneuverable fast ship often favored by pirates. It all fit. Goldfish, Squids, Mobs, etc all belong to other Factions, and I wanted to keep the lore tight (even if Muse can't xD). Also, I like the thought of throwing scrubs in the brig, a name for a prison. The ship's vertical bar layout lends to this.

Technically, it does have two small masts holding up the top square, and two triangle sails. So my naming is justified.


As far as stats, Goldfish-like stats would be a good place to start. I am hesitant to suggest movement stats until I see it in action. It is like an easy to disable Pyra from the front, blind side Pyra from both sides, but backwards flying Goldfish from the rear.

Scrubs should not be allowed to fly Galleons until they pass Galleon training (need to add ship-based tutorials/challenge modes). Any that try should be sent to the Brig. (see how fun that is?)

Unarmed Civilian:

--- Quote from: Richard LeMoon on January 18, 2017, 08:37:53 pm ---
The name comes from the Brig class ships so kindly linked, in keeping with the Anglean naming conventions. Frigate and Corvette are ship classes larger than a Brig. A Corsair is just another name for pirate. A Brig is a nicely maneuverable fast ship often favored by pirates. It all fit. Goldfish, Squids, Mobs, etc all belong to other Factions, and I wanted to keep the lore tight (even if Muse can't xD). Also, I like the thought of throwing scrubs in the brig, a name for a prison. The ship's vertical bar layout lends to this.

Technically, it does have two small masts holding up the top square, and two triangle sails. So my naming is justified.

--- End quote ---

Even if you were to call those bits of tapestry on poor excuses for masts sails, they're fore-and-aft rigged. On a proper brig, the two masts are square rigged, as in sails perpendicular to the keel. If you're going with that excuse then Schooner would be a better fit, though it's more of a privateering and blockade-running ship. Better be maneuverable and fast though.


In all seriousness I like the fact that you're considering UI clutter. There's a specific ship in the game that can be hard to see the hull indicator on when gunning due to it being covered by the ammo indicator. Having the guns lower does a lot to prevent that.

BobDoleReigns:
I'm just going to say I love the heavy ass gun... too many ships currently are 'point at the enemy and keep them there'  I could see this as a very fun low functioning squid (similar handling to the goldfish)... the thing I do notice is ramming (lbh noobs do this way more than they should) is almost wholey going to go to the balloon (even moreso than the fish)I don't know if this is intended or could be alleviated by shifting the balloon backwards but that would be one of my bigger concerns.

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