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New Spire Tank (Spank) proposals.

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Atruejedi:

--- Quote from: Unarmed Civilian on January 17, 2017, 09:39:20 pm ---Tell the newbie pilots that. The devs too. Kept telling Keyvias or however it's spelt that I needed help rebuilding. Tried hinting that the pilot should help rebuild. Didn't get the hint. Spire captain absolutely has to be mobile for the ship to be effective.
--- End quote ---

Yup. I always bring a Pipewrench as pilot on the Spire, although with the proposed #TankSpire changes I'd likely bring a Spanner now 8) This is also why I bring a Spanner as a Pyramidion pilot... I cannot count the number of times I've quickly helped rebuild the hull out of the red and saved my skin. Literally thousands of times.

Anyway!

Here are the most recent proposals from this thread stated again because OCD and pretty and visual and clear:

#TANKSPIRE:
- Armor: 900 HP (was 400, is now most armored ship with 100 HP more than Galleon)
- Hull: 1500 HP (was 950, is now most hardy ship with 100 HP more than Galleon)
- Acceleration: 4.50 m/s² (same)
- Max Turn Speed: 12.08 deg/s (same)
- Top speed: 24 m/s (was 28 m/s, is now the slowest ship)
- Forward acceleration: 4.5 m/s² (same)
- Vertical acceleration: 6 m/s² (was 3.75 m/s², is now the most vertical ship)
- Top vertical speed: 17 m/s (same)
- Slot 1 Gun (Heavy Gun) angled 0° from center (same)
- Slot 2 Gun (Top Left) angled 10° to port (was 0° offset from center)
- Slot 3 Gun (Bottom Left) angled 60° to port (was 40° to port)
- Slot 4 Gun (Top Right) angled 10° to starboard (was 40° to starboard)

Hope this is helpful! For posterity.

Richard LeMoon:
I would personally drop the acceleration down to at most 4m/s2, which is still faster than all but Squid.

Richard LeMoon:
#TANKSPIRE is a go. I repeat. #TANKSPIRE is a go.

Time to get your Spanks on.

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