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A cry for change

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FisherEx:
@Keyvias

So Eric is the lead developer... I thought it was Howard. Anyways, I feel that he was full of himself and his withdrawing from forum discussions looked like disrespect that leads to neglecting his own game's community interests. Skirmish was always the key part of the game which made me buy it and it kept me playing for almost 2000 hours. But we got bored, we waited for your announcements. Not much changed since the release, frankly speaking. But upcoming Adventure mode kept us hyped(though we were never sure what it will be and you guys never told us the truth behind the title). Adventure became the Alliance and open world multi-crew airship became generic zombie shooting PvE mode.

Double checking the kickstarter page for Adventure mode(me, nedsvart and Ataris backed it) makes some things clear (and now I find stretch goals illogical) but hype was high and we hoped for our(and Howard's) game of dreams, there were nobody around to return us back to earth, not even you. After some time things have started to become clear, there were posts about impossibility of open world, but I have to admit that it was always an imaginary thing that only existed in our excited brains. Then Eric bailed out with his precious time and we had an informational vacuum.

Yes, I feel that our feedback is ignored, it always was. We've seen potential in this game, this is why we are still here. We were always supportive (I bought the game at least twice with a lot of cosmetics as well just to support you), but now I feel like it was for nothing. Three years is a significant time for a team of developers to deliver a DLC(a whole games were made in less time).

So yeah, sorry for being salty and such, but I need to express my disillusionment. You have a unique game here, alone in the niche with with no competitors. I hope it will survive somehow and somebody will make something similar one day.

Kestril:

--- Quote from: Keyvias on January 17, 2017, 04:51:23 pm ---Tank-Spire was a player made suggestion for #Wildweek, where players got to send in numbers and things they wanted to try. Due to Eric taking an interesting in the numbers, the players numbers were then adjusted by Eric at the last moment and we didn't communicate that well.

--- End quote ---
This is the proof in the pudding. This is the disconnect. Right here. It's not the lack of communication or mixed-signals. It's the last-moment seemingly arbitrary changes to the feedback we've given for no apparent reason. That's it. That's the issue. Right there. That's the one note that has repeated over that we are pleaing about in this thread when it comes to the process Muse uses to make balance choices within the skirmish mode. I do not intend to witch-hunt Eric, but I do want to point out that the last-minute change seemed arbitrary and unnecessary. By making that change, the community felt ignored, unappriciated, and put-down. This is the thing, that feeling that we get when changes are made in that opaque box, is the thing muse must address going forward.

I mean, it felt like we showed up to the wrong movie or party. We came to test tankspire and got a splunker. Eric was wrong and that is fine. But it doesn't change the fact that we showed up to test one thing mentioned in the thread and got another thing to test instead. It felt like a bait-and-switch.

 
--- Quote ---This isn't a like serious suggestion where it'll be in the game next week, but we wanted to do as you said and listen to the community better, which one of the ways we did was opening up #wildweek.

--- End quote ---


Then the error is in the execution, not the intent. That's understandable, but this is not a one-case scenario. The #tankspire test was the metaphorical last floating straw that played a hand in prompting this thread, as Pies mentioned:



--- Quote from: Blackened Pies ---Players feel that feedback is ignored. For example, in the testing for 1.4.5, from my eyes the overwhelming feedback was that lochnagar and mobula were broken and that these changes wouldn't work. Testing continued for another two weeks on the exact same changes, with the same feedback. Players became disheartened and stopped sending emails because it felt pointless. When 1.4.5 was released it caused a unanimous negative response from the community. Many players quit as a direct result. How will this be addressed in the future?

--- End quote ---

All this has happened before and will happen again. How will you address this core issue Muse?

Anyways, said my piece and will leave before I get sent of to the salt mines in red sepulcher.

o7

Schwalbe:

--- Quote from: Keyvias on January 17, 2017, 04:51:23 pm ---Due to Eric taking an interesting in the numbers, the players numbers were then adjusted by Eric at the last moment and we didn't communicate that well.
--- End quote ---
Did Keyvias just suggested that AWKM is laying a massive cock not only on the playerbase but also the team he works with?
Or is it a stretch.

No, seriously I'm not sure how to understand that statement - for me it sounded like Eric didn't think it was necessary to communicate with his own colleagues.
Which is pretty retarded.


FisherEx:
Raging Geek made me delete this, sorry.

Byron Cavendish:
How do8es one become lead game designer in a company with zero previous experience?

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