-How often and what do you expect in a content update for skirmish?
Once a month for major but existing skirmish additions, whether it be porting an alliance gun, porting an alliance map, or re-balancing a ship for an entirely new role. If there are several minor changes or a rather elusive aspect of balancing, it's understandable for it not to make it in so long as the testing process is continued in good faith and communication is kept up between developers and community. An example of this sort of change would be reconfiguring the spire to tankspire or adding the heavy mine launcher to skirmish.
A two-week timeframe is reasonable for re-balancing existing guns, tuning ammunition, or tweaking ships to better perform their role, Examples of this change would be tweaking the squid's maneuverability versus health, tweaking the mobula gun arcs, or changing the explosion radius of burst ammunition.
Adding a new ship to skirmish mode should be within two months of the initial testing of that new ship for skirmish. Assuming one test per week, that gives eight official testing sessions with tweaks in-between to balance the ship to be added for skirmish.
I think the above timeframes are reasonable to both the dev team and the community. I feel the clear deadlines and direct nature of the testing will encourage people to go into the dev app to try the changes. Right now with a sort of nebulous testing-to-implementation schedule, it's hard to go into the dev app as there is no idea when if ever the changes will be looked at or implemented.
-How often and what do you expect for balance updates?
I expect community feedback to be attempted and tested in its entirety and not "spun" in a way that demonstrates the disconnect from the devs and community. As the OP and many others pointed out, the changes made in the dev app, while well-intentioned, made little sense. If it doesn't work, fine, but it should be tested as the community suggests to find both the flaws and strengths in testing. I expect (small) balance updates at least once a month, see the first part of the post for timeframes about the different sorts of balance changes.
-If you could change one single thing tomorrow, what would that be?
I would create an update thread or newsletter that tracks the incoming balance changes, when they will occur, and the target deadline of when they will be implemented. I would to it in a format similar to a mini-newsletter. That way it gives a clear roadmap and sense of progress when it comes to testing balance changes, and players can see how their feedback helps the project along.
For example:
Title:[THIS MONTH'S TESTING: TANKSPIRE]
Goal: The goal is to implement the tankspire by [DATE]
Changes tested LAST WEEK
Armor: 900
Hull: 700
-Gun arcs widened to limit quadfecta
-Vertical acceleration increased
Feedback: Upon feedback, hull will be increased to make the spire more tanky. The gun arcs will be pushed back in to allow for a quadfecta again. The vertical acceleration changes were well-received, so that will stay.
Changes TO BE TESTED ON (DATE2)
Armor: 900
Hull: 1400
-Gun arcs narrowed to allow quadfecta.
This sort of thread should be updated the day after the testing results.
- Will you be porting Alliance ships and guns into Skirmish and if not then what stops you form reusing your own content?
- Why did Eric left the forum and the game in the first place while he remains "the hand of balance"(and though he is still active outside of the game)?
^^^^
Moreso the second one, I can see the balance considerations with alliance ships. However, I'd love to see them make it in game in some form regardless.