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A cry for change

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Baelfire Ender:
What with all I can say and have experienced in my one year of playing this game is just how little it's changed. I don't expect this game to own up to something like Overwatch where new content gets pushed every month. But as I write this, only two real things have happened since I started: Lochnagar change and Skyball.

I can understand that the team is VERY determined to make Alliance perfect for everyone who plays, will play, and has ever played. But there's one problem. 4 months into the game and I could see how flawed it was. It had flaws in a mode they had presumably deemed as good as it's ever gonna be, marked by their complete move to Alliance. Reason it's flawed?

The Hand of Balance doesn't play.

What with the numbers hardly changing to bring other guns into play; some ships being entirely useless on certain maps and only one ship could be used on others. It's not adding up.

Atruejedi:
#InTheTrenches #BalanceToTheForce #NerfGreased #NerfBurst #RestoreLoch #ChangeCharged #HowAboutAHowitzer #AdaptTheMaps #SupersizeSpectate #SkyballOverhaul #AuditTheSpawns #LuckOfTheSpawn #BalloonLivesMatter #TankSpire

Even if you disagree with any of the ideas posted above... you do agree Skirmish needs love or Skirmish will die. A shot has already breezed across our bow: Blackwake is on the horizon and our beloved Skirmish might soon be sent to the murky depths. The fact that #AdaptTheMaps has been begging for simple adaptations and has been (largely) ignored for almost a year is incredible to me. We have 4 vs. 4 Water Hazard VIP... yet Muse makes us wait months and months and months for a 4 vs. 4 Water Hazard Death Match version? Muse has completely mis-prioritized what's important to their actual success, and our game, which we actually play, suffers daily for it. Honestly, at this point, I wish Muse would outsource development of Skirmish to another company. My vote goes for Coffee Stain. They could make GOI great... and not again, because Muse never allowed GOI to become great. And that's what's so frustrating. The community knows this game could be an astounding, popular, critical success if only it was given the attention it deserves...

Delorum:
Just here to leave my +1

Were all pretty upset with the results of the tank spire testing...

BobDoleReigns:
I'm just going to throw my thoughts on this out there... the bells are tolling and the Rydr approaches; as all of us know Blackwake (if you live under a rock http://store.steampowered.com/app/420290/) is essentially a month away and call me prophetic but I see a large majority of players leaving if for no other reason than because that game offers hope. I'm not saying now is the time for change for I fear it is too late, however Muse really needs to do something positive NOW (within the next week) or else they wont have a game to improve. You've screwed around for weeks, months, years riding on the games initial success and it has caught up with you. People have tried to help, people have offered suggestions (besides Jedi's email spams) but they've fallen of deaf ears. You have been focusing so completely on alliance (which is imo a complete turd, you'd have to pay me to play it) at the expense of skirmish I honestly don't know if you've become blind to your own folly.

Tldr; you made your bed get ready to sleep in it. I don't care about being constructive, you can shit in one and and shit in the other but at the end of the day all you've got is shitty hands.

Neddie:
Many, most of you do not know who I am. I have no salutes. I've posted but a handful of times here. But I started playing Guns of Icarus Online in 2013.

I was absent from Guns of Icarus Online for three years. I bought it back in the sands of time, I backed the Kickstarter which has emerged as Alliance, and after a few months of regular play, I vanished. I did not return until late this past year, and I was shocked by what I saw. In the interim, there had been few substantive changes to the game, thus I had almost no learning curve and a very short adjustment period upon return. The primary differences were a lower hourly player count, general uncertainty about the survival of the game, and a weaker Muse presence. If one - precisely one - of the sixty people I knew in my first period with the game didn't notice me upon my reappearance, I would not be here today, but one did, and I rejoined the skirmish community.

We want Skirmish to succeed. We want Alliance to succeed. This is a niche where there is no real competition beyond the spectre of Blackwake, and Muse is fortunate to have one of the most dedicated, lasting core player communities I've ever seen, even in this metaphorical drought. Make use of us, reward our faith in you and our love of the game. Good development depends upon good engagement and good use of core players. From my own hobbyist experience, if you're going to make a game, you have to play it, and you have to listen to the people who play it.

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