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A cry for change

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Unarmed Civilian:

--- Quote from: BobyWilliam on January 25, 2017, 04:42:18 am ---When I am the captain I like my crew to have a good time, to have fun shooting weapons that are the same time fun and effective, have fun repairing stuffs but I rarely get the impression they are truly having fun after a couple of matchs on thoses jobs, more like they are waiting the first opportunity when I get out to take my position or that they are so bored they go idle/afk in the middle of the match, and I need to remind them the objectives through my voice to make them motivated to perform their duty again.
That makes me sad sometimes.

--- End quote ---

Burn engines more. If you're not burning anything it gets really boring for engineers very quickly. Especially Pyramidion main deck. Pyramidion is probably the worst ship to engineer on if the pilot never burns, because that thing is built for constant burn. And tell them to yell at you if you're overburning and about to lose an engine from it. If you can get an engineer to watch that for you then you're free to monitor other things as a pilot. If it's still boring for them, make them take chem spray. They won't have more than a few seconds to sit still then, and it's better than the extinguisher the majority of the time anyways.

Engineering has a lot of little things that add up to make it a complex task. Should I patch the minor damage with a couple spanner hits so I can still burst heal or just mallet and head to another part? Are my components safe enough to help the other engineer? Should I extinguish or repair the engines? Do I hold the spanner on the hull get the instant rebuild hit or try for the clutch mallet heal? Am I prioritizing chemspray too much or too little? Do I go for the risky Galleon main engine repair trick or leave it to the other engineer?

It's a lot of very small decisions whose answers vary a lot depending on what precisely is happening around you. If your captain managed to get out of arc of the enemy, it may be safe to be "greedy" with repairs and repair all the things. Extinguish engine fires, rebuild some side guns, take the time to fully repair engines, help the gunner repair, etc. On the other hand if you're locked in combat, you have to keep an eye to your hull, count the seconds on the mallet cooldown, may need to abandon an engine rebuild to maximize hull repair, wait to finish a rebuild so the incoming rockets don't immediately destroy it, etc.

For me, enjoying engineering is about enjoying optimization. Optimizing movement, optimizing timing, optimizing repair output, optimizing chemspray coverage. The last 10% that River Turtle mentioned is when engineering really gets interesting.



Also, try engineering more. Especially with higher level pilots. Engineering is only especially dull when the captain doesn't know what the engineers can handle or isn't doing anything interesting. I've had to plead to Pyra pilots to use kerosene before.

Naoura:
Have a slaute, sir.

DrTentacles:
Engineering is boring. The skill-cap for engineering is pretty low, and it just comes down to memorizing cycles, and *occasional* prioritization. Burning engines doesn't create fun. Firstly, it turns the "enjoying the map, looking for enemy, planning next move" experience to "bouncing between 2 or 3 engines." There comes a point when you could repair a burn or do a buff cycle with your eyes closed.

(Though once you have a rough idea of what parts are most important, prioritization fades as well.)

In the end, it just mostly comes down to running in circles in the most effective paths during "downtime" and doing brief cycles in between guns and "your part" during combat. Furthermore, the ability of an engineer to impact the outcome of a match is fairly low compared to other classes. The difference between an "expert" engineer and a "middle of the road" engineer is lower than other classes. Engineering "important" as in "an engineer must exist" not "takes the most skill." Furthermore, when you're an engi, you don't really get to "take in" the match--all your focus is on the ship. Don't patronize newbies with "lul git gud, this isn't CSGO." It's a legitimate problem in game design, and has been since launch.

Game needs less disable, and possibly the ability for engineers to "overcharge" parts in ways pilots or gunners can't. Something fun that doesn't involve either camping the hull, or running in circles playing whack-a-mole. Or just make disable weapons less common, and encourage ships where everyone gets to gun.

Solidusbucket:

--- Quote from: DrTentacles on January 25, 2017, 02:30:52 pm ---Engineering is boring. The skill-cap for engineering is pretty low, and it just comes down to memorizing cycles, and *occasional* prioritization. Burning engines doesn't create fun. Firstly, it turns the "enjoying the map, looking for enemy, planning next move" experience to "bouncing between 2 or 3 engines." There comes a point when you could repair a burn or do a buff cycle with your eyes closed.

(Though once you have a rough idea of what parts are most important, prioritization fades as well.)

In the end, it just mostly comes down to running in circles in the most effective paths during "downtime" and doing brief cycles in between guns and "your part" during combat. Furthermore, the ability of an engineer to impact the outcome of a match is fairly low compared to other classes. The difference between an "expert" engineer and a "middle of the road" engineer is lower than other classes. Engineering "important" as in "an engineer must exist" not "takes the most skill." Furthermore, when you're an engi, you don't really get to "take in" the match--all your focus is on the ship. Don't patronize newbies with "lul git gud, this isn't CSGO." It's a legitimate problem in game design, and has been since launch.

Game needs less disable, and possibly the ability for engineers to "overcharge" parts in ways pilots or gunners can't. Something fun that doesn't involve either camping the hull, or running in circles playing whack-a-mole. Or just make disable weapons less common, and encourage ships where everyone gets to gun.

--- End quote ---

I disagree.

Huskarr:
I used to think that engineering would be easy. Then I gitted gud. After nearly 2k matches as engineer I still haven't reached the skill cap.

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