Info > Feedback and Suggestions
Seperate engine control
Unarmed Civilian:
--- Quote from: Richard LeMoon on January 11, 2017, 07:37:54 pm ---Wait a tic. This may be a bug. I recall a dev telling me that the way ships turn while moving is to turn off the engine on the side the ship was turning. I tested this on a Goldfish at the time, and turning with throttle to 0 did make you turn faster.
--- End quote ---
You've got be kidding me. I had a feeling I was losing more speed than I used to when turning.
As for more skillful use of engines over ones that don't use it, perhaps, but the current steering mechanism isn't great to begin with and is misleading on many levels. The ship's wheel is pretty, but the ships don't move laterally like ships, as cool as that would be, but more like tanks or hovercrafts with two sources of thrust/movement on either side rather than a rudder. They would be more accurately portrayed by steering levers similar to old tanks and rideable lawnmowers.
M4 Sherman driver's seat
Modern tanks do use steering wheels and more complex steering mechanisms to accomodate, but a steering wheel is still inherently analog while our controls for steering are digital. It could be argued that tapping the steering could make up for it similar to steering in Super Mario Kart, which appears to be what the devs are after with the slowly rotating wheel, but there seems to be conflict in design. The pattern in the center wheel could be used to help gauge how far the wheel is turned, but they decided to put it at 45 degrees rather than perfectly vertical and horizontal, meaning you're better off never looking at it and just knowing how much you're steering.
Even then, I have no idea if the turn only starts going full tilt of the wheel is turned past a certain point or if its effects are immediate.
These are gripes I've had since I learned how steering worked in the game.
EDIT: Since there's the possibility of a bug, I sent feedback with a link to this thread and a brief explanation of the bug.
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