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Echidna vs. Scylla

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awkm:

--- Quote from: N-Sunderland on May 05, 2013, 12:05:14 pm ---And Queso, the carousel is definitely useless now. The Artemis is just so, so much better at disabling.

--- End quote ---

The Carousel was never meant to disable via traditional means.  It has no Shatter.  Although it does cause fires.

Malarosa Agresti:
What's this Cogs I keep hearing about?  Haven't picked up that bit of nomenclature yet.

I've ended up preferring the Scylla myself, but both my usual crew as well as most pubbies tend to prefer the Echidna, so I have ended up rolling with that.  Sadly, given how underused the Scylla is at the moment.

N-Sunderland:

--- Quote from: Malarosa Agresti on May 06, 2013, 03:06:36 pm ---What's this Cogs I keep hearing about?  Haven't picked up that bit of nomenclature yet.

--- End quote ---

Cogs is the weekly Guns of Icarus league. You can read up on it in Community Events.

NikolaiLev:

--- Quote from: awkm on May 06, 2013, 10:56:35 am ---
--- Quote from: N-Sunderland on May 05, 2013, 12:05:14 pm ---And Queso, the carousel is definitely useless now. The Artemis is just so, so much better at disabling.

--- End quote ---

The Carousel was never meant to disable via traditional means.  It has no Shatter.  Although it does cause fires.

--- End quote ---

The Carousel is a hybrid weapon in all respects.  It's got a long range yet a wide firing arc, so it's good at all ranges.  It deals Explosive DPS with an inherent Incendiary chance, so it's a hybrid lethal+utility weapon.  The problem being, it's not good enough at either role to be worth choosing, you might as well specialize or just throw on an Artemis which deals healthy explosive DPS anyways.

Also, the website claims the Rocket Carousel has an AoE Radius of 14.  Yet recent patch notes claim the AoE was reduced "to 3 from 8."  What's the actual AoE?

And a general question: do Incendiary rounds apply a chance to start a fire on direct damage only, or both AoE and direct?  The latter would imply the possibility of a maximum of two charges per shot if both damage types procced the 10%.

Mattilald Anguisad:
As far as I remember in one of the release notes it was noted that allies fire on direct only.
The latest patch notes concerning any particular weapon are correct in this caste Banshee AoE is 3 (banshee was so op wit that 8m aoe).

As for Mortar/Flak discussion I personaly Mortar is op the same way it's bigger brother is op ^^
Seriously: For Koth and CK maps Mortar is preferable, since both ships have to be near the point to contest/block capture. On DM matches Flak is better, since it is easier to hit with at medium range.

PS: dont rely on the Weapons page for Theory Crafting - it's outdated

EDIT: I know it's more damage per shot, but is charged really worth it on Echidna, considering you only get 3 shots at 125%, making it less dmage per clip than heavy (unless they have more than 1 engi camping the hull you can normaly get at least 4 chots with heavy clip in)?

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