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An open letter to Muse

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Narayan:


Sparkle I have nothing but empathy for you, yes you are a jerk in game to idiots. Why tho isn't there a punishment for people being idiots? Why is the punishment and the condemnation reserved for the people that just want to enjoy their free time idiot free. I swear guns is more like an actual job then any game I've ever played, forcing you to do stuff you don't want to do, be around people you hate, and getting in trouble if anyone in the room not necissarily the person you were talking to is offended by what you say.


Hey devs, it's a game, you know for fun. That's why people play these. Some people like training because for instance it makes them feel important (Jedi). Some people don't (every CA, what percentage of them even play anymore?). Don't force people to train, that's exactly what you are doing with no vote kick, and decline lodouts, and it drives people insane. There is a solution for all of this we need to go back to when we had 2 or 3k people on and we don't have to play with each other all the time, that means free to play. Or we can go the kick route and that would at least make lobbies even cause you could go 2 ai.


Muse has said before that if you don't want to train you shouldn't have to. They've also said they won't implement vote kick because it would disadvantage new players. It can either be one or the other, you devs need to make a choice. If you chose kick it will force low level players into low level lobbies, if you choose the status quo you will keep bleeding veteran players the same as you lost your CAs.

Oh and xii quit acting holier than tho I haven't seen you on a ship with 3 noobs ever.

Kajros:

--- Quote from: Narayan on January 04, 2017, 10:17:49 am ---Some people don't (every CA, what percentage of them even play anymore?).

--- End quote ---

Greetings Narayan,
I highly disagree with your opinion saying every CA doesnt want to train novice players. When I became CA, I was suprised how every CA I played with was trying to help every novice we came across. Its true that CA isnt much present in-game as before but I believe its because of exams and test most of them have at that time plus Christmas holidays.

Best Regards,
Kajros
Community Ambassador

Narayan:
Ok I'll bite, how many active ca's have you seen training players in the last 3 months? I'll define active as a CA who plays 3 times a week and spends 4 matches per week training new players. I want to be clear I'm not talking about people who are ca and are on a stacked shop with their friends giving advice to the noobs on the other team who are gonna to be crushed.



Even though I think he's a ass Jedi spends more time training noobs than every ca put together. What does that say about ca? They never cared about training and it was just a club maybe.



Kestril:
Sparkle your intentions are good when explaining things to new players. Of that, I have no doubt. And it can get frustrating in such a teamwork-oriented game. But I find that I get better results out of newbies when approaching that gap of knowledge with a patient explanation rather than showing frustration and breeding toxicity. A level 2 has never set foot on a mobula before.  They won't know why two full-repair kits are needed. Explaining that the parts are very spread out. Explaining the logic behind the choice does much more in earning their respect and displaying your knowledge of the game much more than arguing from authority. It gets results, too.

Remember, it's not your job to explain to new players. And, remember that players are there to have fun. A captain yelling about how they suck because they don't know the game isn't fun. I don't treat newbies like special snowflakes because I feel obligated to, I do so because it's what gets results (and I generally try to be respectful to people and keep track of my own canoe.)  I explain things with the understanding of that massive knowlage gap.  When I do get to toxic and salty I quit the game, or crew with some buddies I know. Just last night I had a newbie crew and got kicked to the curb by Mr. Hadush and Sundstrom of SkBo. When I realized I was about to start passing blame around or get loud, I left the match to quit and cool off. I reckon if you put this into practice you'll see a lot less people reporting you.

There isn't a punishment for bad play or lack of in-game knowlage because IT IS OKAY TO BE BAD AT A VIDEO GAME. There is no malace or ill-will or toxicity when I miss a repair cooldown as a crap engineer. There is lots of toxicity, malace, and salt when the captian gives me an earful over things that were either out of my knowledge or above my skill level. "Aim better" is not constructive. "Use the map cross-referenced with the notches on the hades cannon sight to better your aim" is constructive, because it gives me the knowledge to improve with practice. Likewise "Take his loadout because he has more matches than you." Is not constructive. "Take a repair loadout because the components are very spread out on this ship." Is constructive, because it gives context for the correct play. While you wanted the ship to be effective, you didn't provided the context to do so at first.  Only after you were being very loud and unsportsmanlike did you provide context, but at that point, may players decided to leave the lobby, myself included.


I do agree to the point that muse needs to maintain their community standards in their official livestreams and in all of their Guns of Icarus media for professionalism's sake. To set the example for the community, as it were.

Lets not finger-point CA's. They volunteer to be helpful to newbies when they can. I've seen CA's train pilots and be very helpful and friendly to newbies.

Finally, I do think loadouts should be able to be declined and selected be engies/gunners. It put's too much power in the hands of the captians and may make players feel very insignificant in the engineer or gunner role. Furthermore, I think it places an undue importance on the role of captianing, and makes the information burdern for new captians even higher, as a new captian will have to learn what loadouts to equip other players with in addition to their ship.  It's not that hard to explain about the correct loadout. I do think that loadouts should be limited to one fire-extinguish tool, however. This will ensure that any engineer loadout will have at least one repair tool and we won't see chem/extinguish/buff trollout ever again.

I may be able to get behind a kick-vote system, or an auto-ban system after X number of reports depending on how it's implemented. This community is already very clique-ish and a kick-vote system may make it even more so. But, OTOH, it's a way to get around the new players that join with the sole intention to troll, and Muse is very small, so they don't always have the work-power to sort through each report one-by-one.  Muse are in between a rock and a hard place on this issue.

Narayan:
This the go to argument and I hate it. People have a right to be new and not good at this game, it is therefore your responsibility to nerf your ship, answer every question, justify your loadout, beg them to please repair the hull before we hit the mountain, understand why they don't want to get off the gun and try to gently explain the game doesn't work that way, and play a match you know you are gonna lose because you got the noob and the other guys didn't.

Well you know what I have a right to play with other players both crew and opponent consummate with my skill level. im gonna use a soccer reference because I know you euros don't watch football, but would you think it's fair for the World Cup champions to go against a secondary school? Would it be fair to have a professional soccer tournament and pepper one team with special Olyimpian? If you say no that wouldn't be fair then why should I have to play with these retards and teach them the game?

This is where our game system falls short with our current player numbers, you can't ensure quality of play between even skill levels, like nearly every other game does. What's the point of the mmr if we keep getting consistently unbalanced lobbies? Why can a new player justify taking a double flack pyra cause he wants to have fun, but I'm in the wrong for wanting to kick him for the lobby?

Is far as I'm concerned CA stands for Currently Absent. I don't see them on I know that if they all came back tomorrow we would double our gam population. I'm sick of this tho if you don't want salt fix the matchmaker, fix the population, or add the ability to kick.

How many of you have been in a balanced lobby with 2 empty slots on your team that get filled by brand new players, and you know at that point you just lost the match before you even hit ready, and you've already been waiting in lobby like 10 mins. Enough is enough, if you don't like the salt, tough titties I'm not gonna pat you on the back and call you a pillar of the community cause your friends list is better and you stack first, or because you hang out on this forum even tho you haven't played in months and think you have an opinion.   


Kestril Your advice is to play until you get so frustrated you quit the game to cool off? That's retarded, this should be a fun video game and if you're having reactions like that something is seriously wrong and that proves it. Unless you're just the kinda person who likes that, in which case get help bro.

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