Author Topic: Retrieve Mode is backwards  (Read 5488 times)

Offline Hai Fisch

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Retrieve Mode is backwards
« on: December 08, 2016, 11:14:27 pm »
Give the ball to 'squid'. Have it fly away from start and "refuel" (evasive 'patroling') near the next depot for a set amount of time; The depot could be armed, hostile, and a spawn point for AI. Offer buffs for their destruction?  And force player to carry ball all the way back to start instead of depot thing?  I think that would be fun and less blitz-able....

Offline Richard LeMoon

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Re: Retrieve Mode is backwards
« Reply #1 on: December 09, 2016, 12:42:23 am »
I was told they tried something like that to start, but the long travel time was found unfun.

Offline Lysanya

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Re: Retrieve Mode is backwards
« Reply #2 on: December 09, 2016, 02:44:12 pm »
Give the ball to 'squid'. Have it fly away from start and "refuel" (evasive 'patroling') near the next depot for a set amount of time; The depot could be armed, hostile, and a spawn point for AI. Offer buffs for their destruction?  And force player to carry ball all the way back to start instead of depot thing?  I think that would be fun and less blitz-able....

That already exists already as the game mode infiltrate, except you're arming the depot and adding a ball.