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#restorethesquid

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Cavalcante:
MUSE recent squid nerf has killed the ship for proper competitive play.  With the decreased hull HP, and the slightly increased armour, the squid is not only incapable of sustaining fire (it was never capable of sustaining fire), and impossible to effectively repair and maintain outside of the most simple low level lobby.

When the hull drops, we have had three players on top of the hull spamming spanner rebuilds and the ship still explodes before a full cycle can rebuild the armour.  The squid has always been a flimsy ship, but this is absurd.  Everyone who has flown this ship, and actively plays this game, knows what I am talking about.  We have discussed this ad nauseum in lobbies, and everyone agrees: restore the squid to what it was before this recent nerf.

If you really think that these changes are beneficial, leave an answer explaining why.  If you think we need to #restorethesquid, post a comment that supports this noble endeavour.

-- Cav.

Dementio:

--- Quote from: Cavalcante on December 18, 2016, 03:36:54 am ---MUSE recent squid nerf has killed the ship for proper competitive play.

--- End quote ---
We literally had Mobula and Squid win against Mobula and Fish in yesterday's tournament.

Cavalcante:
Who did you play against?  I am still winning matches with it, to be sure, but the nerf came out of left field and I have yet to meet a single person in the game who actually believes that it was a good decision.  The ship was perfectly fine before the recent nerf.

Dementio:
Sundstrom and xedeon. The ship wasn't "perfectly fine" before the nerf, it had too much hull for its speed. Way too much. Although I would argue that its current hull health is a bit too little and it could do with a 100hp more, the armor change does make a difference. As some other known Squid pilot told me and that I could confirm when I tried myself on it again: With a bit more armor, it can stay in the engagement just that little bit longer as well, doing more damage to enemy ships. With the Squid's speed and manouverbility it is more than capable of going in and out of engagements as it desires. Having more time to do damage before losing armor just makes it more dangerous and a decrease in hull health only emphasizes its hit and run tactic while punishing careless flying.

The Mann:
I dont mind the squid changes, I hear different opinions in game, it's like marmite - some love, some hate.

Personally, I love squids, I rarely use them but when I do, I have a lot of fun with them. The new changes met me with mixed feelings but I look at it like this; I have to be more careful about my play styles now. This is a fresh change for me as I used to just sit there with a gat banshee until they made fireworks but now I have to ensure I don't get thrown off my ship by engineers...  -  A feat which is harder than it looks.

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