Main > General Discussion

A wild GOIO VN appears...

<< < (2/6) > >>

MightyKeb:

--- Quote from: Richard LeMoon on December 09, 2016, 06:02:47 pm ---AND Wild Week in devapp (crazy Squid changes!)?

--- End quote ---


...? I need to know

Squidslinger Gilder:

--- Quote from: Schwalbe on December 09, 2016, 08:10:37 am ---Heh I recently started developing .NET library with editor for system of in-game NPC dialogues. I would offer you that, unfortunatelly:

1. The editor is WIP.
2. The library itself, even though seems like finished now, may undergo some changes during the works over editor.
3. After Im finished with all of that, then I'm going to actually prepare documentation with some manual.


4. It all takes time, and my life currently, welp. https://www.youtube.com/watch?v=_burUoFygtI - so few months will pass unfortunately before I will have satisfactory code and programs ready.


5. I'm using .NET2.0 Binary Serialization, so without editor you have no way of creating dialogue files.
6. If you want to use some features (dialogue actions, i.e. passing items during dialogue, and alternative dialogue nodes based on condition, i.e. character doesn't have an item, or story event is yet to happen) you have to change your game code to fit few things it requires to work.

7. Speaking of dialogue actions, I'm still yet to plan the architecture of classes for them, even though I'll probably end up with similar structure as I have for conditions now.



I can provide you with my older version of both library and editor, though

1) DLLs required won't work with Unity - tried it, that was my mistake, thus now creating new, refreshed and slightly more badass version

2) No dialogue actions nor conditions are present

3) I was coding it entirely during my period of my clinical depression recurrence - it's quite a bloody mess.

--- End quote ---

Oh no worries. We've got a pretty simple, yet powerful, game engine we're using. Honestly had this kind of stuff been around back when I was in high school, I would have gone into game development sooner :D

As far as overall work on the project goes and people interested in helping, we'll likely announce things in that regards shortly. Especially after we reveal our roll out schedule and time lines. I won't say we aren't looking for more talent because, we are. We just haven't been openly recruiting like we did with TTR. Under TTR we'd drop a post, get a bunch of interest, then people make commitments and either never do anything or they'd drag things along for awhile before telling us they couldn't. That might fly for a fan project but not for a business that is aiming at a full game release.

Lysanya:

--- Quote from: Atruejedi on December 09, 2016, 04:54:54 am ---This interests me. Looking forward to seeing what's cooking.

P.S. If you need any voice work done, I'm available to help out and I'm sure Renaulde would be interested as well.

--- End quote ---

I'm also interested in lending a voice to the project, if you need it.  I'd need to know timetables before committing though.

Atruejedi:

--- Quote from: MightyKeb on December 09, 2016, 07:01:46 pm ---
--- Quote from: Richard LeMoon on December 09, 2016, 06:02:47 pm ---AND Wild Week in devapp (crazy Squid changes!)?

--- End quote ---


...? I need to know

--- End quote ---

https://gunsoficarus.com/community/forum/index.php/topic,8161.msg133417.html

I came.

Squidslinger Gilder:

--- Quote from: Lysanya on December 09, 2016, 08:05:37 pm ---
--- Quote from: Atruejedi on December 09, 2016, 04:54:54 am ---This interests me. Looking forward to seeing what's cooking.

P.S. If you need any voice work done, I'm available to help out and I'm sure Renaulde would be interested as well.

--- End quote ---

I'm also interested in lending a voice to the project, if you need it.  I'd need to know timetables before committing though.

--- End quote ---

We'll answer voice over questions when we handle the rest. Possibly during a Fireside. We're talking with Muse about that.  But I will say, this, there is limitations with how much voice over work can be done simply because mic quality isn't baseline. That would have to be explored.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version