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SCS Rules
Spud Nick:
--- Quote from: Guagadu on November 22, 2016, 01:29:06 pm ---Maybe a better alternative would be to have overtime end upon the first kill. This would decrease the chance that a match is decided on first kill advantage, though first kill would still need to be recorded.
Another alternative to this would be to end whenever both ships from one team are dead at once.
At this point, I'm just throwing out some ideas. I personally like the current overtime rules, but I admit they can be a bit confusing at times. As a referee I can say this: It is annoying to have an overtime, because I don't want to call an overtime or end to an overtime where it could appear I am favoring either team.
--- End quote ---
I think overtime should only be called in the event of a tie game. I also think the rules about active engagements should be removed because it's not fair for the wining team. Yes it's annoying to surrender during an active engagement that could give your team a win, but it's still not fair for the other team that has already secured the lead.
I also think we should replace the first kill advantage with OT because it makes more sense. If both teams are tied at the end of regulation play the game will continue in OT until one team has a kill count advantage. Best case scenario would be that one team secures the kill count advantage before OT ends. Worst case scenario is that no team is able to get a kill in OT and another OT must be called. Extending the match time further and making other teams wait. Because we have two streams and less than 8 teams signing up for the SCS I don't think this will be an issue.
Guagadu:
--- Quote from: Spud Nick on November 26, 2016, 09:36:03 am ---If both teams are tied at the end of regulation play the game will continue in OT until one team has a kill count advantage. Best case scenario would be that one team secures the kill count advantage before OT ends.
--- End quote ---
While I would like to see this being possible, there are a select few examples where this could literally take forever. Take this match for example, it would have taken much longer without an overtime, and it already felt almost boring. Infinite overtime would also take away the requirement for teams to play aggressively, and matches might take a lot longer.
Solidusbucket:
The match time could be reduced to 15 minutes with two 5 minute over times if needed. First kill advantage goes away and the first team to have more kills during overtime (or at end of initial 15 minutes) wins. Coin flip if still tied at end of 10 minutes of overtime.
This keeps the match times at a reasonable length.
It promotes aggressive behavior
It allows conservative tactics
It gets rid of the subjective rule of "mid engagement"
-DARK-KNIGHT-:
I like all of the rules that are in the SCS right now. I think it's important to understand that the rules are for the viewers as well as the players participating. Keep your matches interesting and entertaining.
Sir Steffen:
--- Quote from: -DARK-KNIGHT- on November 26, 2016, 09:47:10 pm ---I like all of the rules that are in the SCS right now. I think it's important to understand that the rules are for the viewers as well as the players participating. Keep your matches interesting and entertaining.
--- End quote ---
compleely agree.
i think that it is even more importand that the matches just stay respect full and that people just accapt that thay lost a round and dont start complaing about the rules.
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