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On the subject of vote kick...

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Unarmed Civilian:
I personally still think it is better than not having it, because the alternative is worse.

People who decline loadouts or refuse to follow directions or get on the 4th gun on a pyra as a gunner instead of the 1st are often subject to verbal abuse as pilots vent their frustration at what they perceive as the source of their frustration until that player abandons the match of their own accord or the match ends so they can leave without hurting their completion record (which people do care about).

I myself, to people have refused loadouts repeatedly after myself explaining why I am recommending a loadout, have berated them, called them out to the entire lobby, blocked them, recommended the rest of the lobby block them, and suggested a full relocation of the entire lobby so that they would not have to deal with that player, left the match, and decided to just do something else for the day because now I'm in a foul mood.

The BRR method can be applied to newbies as well. I don't know if it would feel any better for 3 people to leave because they don't want to deal with you, have to sit on a ship with a pilot who wishes he never got on the helm with you, or just get kicked and have to requeue.

...

Not to mention the actual trolls who spin in place to avoid autokick.


This will definitely be a wholesome discussion.

HamsterIV:
While many people will agree with you, Muse has made their position quite clear:

http://gunsoficarus.com/faq/#nokick

Solidusbucket:
This system would be abused.
Alternative is to create a password lobby and invite people you know/trust.

Daft Loon:
What we need.

-Remove the decline option from loadouts, failing that displaying recommendations to the whole crew to create some peer pressure.
-Auto accept hanging loadouts that are at least 5s old when the lobby ends.
-Create a secondary block list that actually blocks all interactions including joining the same ship in any way. As a necessary concession to having a 'functional' matchmaker it could be limited to 10 players with an expiry of 10 days for each block.
-Provide actual non automated feedback to everyone who is reported/reports someone, even if in most cases its just "We're watching you/them" it would be better than a system that for all I can see does absolutely nothing.
-Auto creation of novice and vet matches when at least 75% full of only the correct type of players.

If a kick function is implemented it should just be captains kick, the vote part makes no sense on a ship of only 4 players or a team where half or more aren't party to the crew chat.

Hoja Lateralus:
Fly only with your friends, don't have strangers on your ship. Problem solved.

... at least I have an impression that Muse thinks like that.

Although I personally kinda agree on captains kick, it makes possible abuse worse. If you want to try convince Muse* I'd rather suggest a team vote. Then it's more difficult to abuse it with one ship, but still possible to use, especially if you crew with two unful ships.

*they are stubborn but are known to do a full 180 on some things

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