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Alliance art style

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Byron Cavendish:
Oh comon!

The faction section of the website hasn't been updated since 2013, maybe earlier. I've begged Howard and Matt to update, I've pleaded the case that you need a constantly updated website with the relevant information. So don't throw the website in here. Wanna understand Alliance ships? MUSE should update the website, because those articles were written before the SPIRE CAME OUT! Especially when not even all the faction pages were finished, especially Angela. I saw someone else ask Eric on a fireside years ago to at least finish updating them so they could see Anglea's full information. He condescendingly laughed, and said "lore takes work, I'll get to it when I get to it".

Is that a different Chaladon ship than the player Chaladon ship? Maybe, I'll take your word it for it. I don't know, because the website doesn't tell me. It doesn't have any information on Alliance. I had to get the concept art years ago and apply it where I could. All I know is: that looks a lot like the Chaladon ship in-game, except better in every way. With an appropriate sized balloon.

Naoura:
Agreed Byron. The only faction that has any actual fleshed out lore is the Mercantile Guild. Hence why I joined them, plus, money, sooo.

"Lore Takes work". Please. I can come up with an entire history and culture of a completely fictional race that eveolved from goddamned squids. You're building off of a Steam/Diesel/Teslapunk reality. If you're so low on manpower that you can't flesh out the lore well enough to at least cover the holes the players poke into it, hire some new people. Like, seriously. Balance it enough so that you have stability between the players, and then try and get a little more in the way of manpower. Part timers if you have to. Just something.

And yeah, the Axii is the ship you fight when you fight the Chaladonians, it's their close-range ship.

Squidslinger Gilder:
Rest assured, there will be no feathers in the GOIO VN :D

Yeah I've never been a fan of those feathers either.

Actually thinking about our roster, there will be lots of either concept ideas, new variants on top of a solid design, or just a heavily modified base model. Our approach was more: "What would these things actually look like if used by everyday people in the world?" Less loads of new designs, more personalizing. Warlord A may not have access to an entire shipyard but he is capable of scavenging or hijacking ships, what would his fleet look like? What does everyday, non combat oriented ships look like. We tease one in our previews with that background. All started with a concept idea around a galleon sized vessel that doesn't have guns all over it. More the big rigs of the skies.

Anglean ships have morphed quite a bit since the original concepts. Original concepts had them looking more Chaladonian, but with kind of a black pearl ghost ship look. Very menacing. The new designs, while so-so at times, aren't outside of the lore for Anglea. Anglea has all the tech. Lots of the old cities/etc are under the ice, which they dig up. Chaladon would be next or on par in tech but I'd say it's kind of a, Republic vs Empire approach. Chaladon tries to bring a lot of form to function or just tries to dress up too much, whereas Anglea is straight up sterile cold function.

Naoura:
I like that question, Squid, and I kind of think the Arashi meet that pretty well. Look at the Junker, that's a perfect pick-up of the skies if you were to strip some guns off and remove the bottom level ramp. Take a cargo net and tie it up around the bow portion and you've got a good cargo hold.

That's kind of why I'm eager to see what they come up with for the Arashi. If they are planning to make at least 2 ships per faction (Which I think they should if you're supposed to grind for it), I wouldn't mind seeing something very similar to a Mob/Junk with heavies. Something built as one of the only "Heavy" ships of the Arashi line.

Squidslinger Gilder:

--- Quote from: Naoura on January 18, 2017, 06:07:09 pm ---I like that question, Squid, and I kind of think the Arashi meet that pretty well. Look at the Junker, that's a perfect pick-up of the skies if you were to strip some guns off and remove the bottom level ramp. Take a cargo net and tie it up around the bow portion and you've got a good cargo hold.

That's kind of why I'm eager to see what they come up with for the Arashi. If they are planning to make at least 2 ships per faction (Which I think they should if you're supposed to grind for it), I wouldn't mind seeing something very similar to a Mob/Junk with heavies. Something built as one of the only "Heavy" ships of the Arashi line.

--- End quote ---

Yep, you're nailing it. For game purpose reasons, Muse will likely want distinct ships. Imagine if Muse shipped a heavily modified Junker...most folks would be raising a fuss about how lazy they are and how they want new ships. If Adventure mode had been funded, maybe. But that just isn't happening with either PVE or PVP game modes.

But world purposes, I doubt we'd see loads of unique designs for every culture. Even in modern times here, there are designs that just work and are used or sold and reused from military to military. Just look at the F-16 alone. Even going back to WWI, planes were not always made with a singular nation in mind.

Plus we'd have more non combat oriented designs just like today. So while armored car is a symbol of precious cargo, some merchants would likely opt to use non armed/armored vessels as a ruse to carry things discretely. Then there would be passenger transports. I doubt everyone would want to arrive at the end of their journey covered in dust or soot. Especially those who must attend to business or state affairs.

The people of the world aren't stupid. Someone would look at plane cockpits and figure to do similar with an airship. Even if it isn't pressurized, it would create a market for people not wanting to look like a dust monster when arriving at port.

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