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Would this fix Flayed Hills?

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Daft Loon:
I've never noticed a gameplay problem with that point, its a good change from fighting over various patches of open sky.

Naoura:
I agree with Loon on the pipes. It'd be nice to see the pipe labyrinth brought in around F3 to J2. It'd making fights for that point in the bottom right hand corner more interesting.

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