Info > Feedback and Suggestions
End of match to Lobby UI proposals. IN VIDEO FORM!
Richard LeMoon:
Mostly Gimp with screenshots. The buttons and most UI elements are primarily taken from screenshots of Devapp that I chopped up and moved around. I had to duplicate some and redo the text. The Ready and Leave Lobby buttons, for example. I assembled the voiceover, video clips, and images in Blender video editor, which is not really ideal, but I wanted to see how it worked. It turned out to be pretty tedious, and I'll likely use something else if I make another video like this. My previous UI video (for workshop) was completely assembled in Blender Game Engine and was a recording of me actually using the menu.
I worked on it on and off for about half a day, though it is hard to tell exactly how long since Gimp crashed at one point and corrupted the file.
There is room for the tip box just over the Map expand button. I forgot about adding one.
Hoja Lateralus:
MUSE, MAKE THIS HAPPEN
I mean, come on! For instance the map voting should've been moved to the end game screen years ago. Let's e-mail the shit out of them guys. LET'S MAKE GUNS OF ICARUS GREAT AGAIN!
RICHARD YOU MAGNIFICENT BEAST
Unarmed Civilian:
This is the kind of prototype they should be making internally before going through the mess of implementation. Very nice. The changing objective/tip text is also a great change.
You brought back the public build player list to the lobby, which makes much more sense to me, personally as well. The spectator slots also look better than the public build, and less like seats for royalty like the current dev app.
The large background of the map and the actual map are also great improvements over both builds.
I'm not 100% sure about being forced to stare at a map vote for a minute unless it ends early if everyone votes. I personally like the ability to talk about the match in lobby shortly after it ends. Maybe an option to return to lobby view after voting?
As for Dunes being an awful map, I think if it had more cloud cover it would be better, but I think it's a healthy option to have. Maybe not so much in competitive unless they give people the option to vote or ban maps. Like Final Destination in Smash Bros.
Atruejedi:
--- Quote from: Unarmed Civilian on November 07, 2016, 04:20:01 pm ---I'm not 100% sure about being forced to stare at a map vote for a minute unless it ends early if everyone votes. I personally like the ability to talk about the match in lobby shortly after it ends. Maybe an option to return to lobby view after voting?
--- End quote ---
Well, shit. I hadn't thought of this either. I do enjoy post-match banter and ribaldry and would be sad if it were diminished. GOI is largely social and while a reduction in Lobbies of Icarus would be an overall good thing, I think this would be an unfortunate side-effect of Richard's proposed UI changes. Perhaps once you've voted, you have the option to go directly back to the lobby (and an icon near or graying of your name will indicate you have yet to return) or simply stay "in-game" to admire your statistics?
Huskarr:
Simple sollution to the Map voting problem with the post match banter. Glue the text chat (the one from in match and not in lobby) into the bottom left corner, right where it is now. There should be just about enough space for it.
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