Info > Feedback and Suggestions

Simple moderate Incendiary ammo buff

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BlackenedPies:
True, but at close range shots land pretty accurately. It's only a nerf at further ranges when you switch ammo preemptively, or with a poor position, but that seems fair to me. You're dealing extra damage (albeit slowly), starting fires on hull + balloon, and engaging to 143m. The downside is that accuracy becomes more important and enemy positioning plays a bigger role

I don't want a large reduction in burst radius, but it seems necessary to balance the mine launcher

Daft Loon:
Had another look at the numbers which reminded me that it still won't fill its most obvious niche - more fires, less damage on hades/banshee. Greased still sets more fires so the damage buff only really helps the already adequate carronades and mines.

BlackenedPies:
It would be interesting to see the mine's burst radius compared to the ships, but I just remembered that in reality the burst radius is 40m because mines detonate 20m away. It's possible to land a mine inside the 20m proximity range, which leads to more damage - damage decays linearly to 20% dmg after reaching 50% of the radius. With -50% burst radius the effective radius is only 10m - leading to little/no component damage

What's your opinion Richard? A diagram showing 60m vs 30m on a couple ships would be helpful, if you're inclined. It's possible -40% would be more balanced, but then again the extra damage means more at the edge of the radius as well as on hull/balloon

@Daft
I still think it's worth a shot because it's progress and better than nothing. I prefer ROF tweaks but apparently that's not happening. At this point I think anything new is good

Atruejedi:
You guys are nerds, which I appreciate. I'm just dropping in to mention that I think this should also fall into the recent discussion I started about Greased, Burst, Charged, and Lochnager (found here, but you've already probably seen it: https://gunsoficarus.com/community/forum/index.php/topic,7462.msg132602.html#msg132602 ). I don't have a big problem with Incendiary, but I agree it's not functioning exactly as it should; case in point, Incendiary on a Flamer sets less fires than Greased on a Flamer. So is Incendiary the problem, or is Greased the problem? Does one need a tweak, or both?

I'll let the number nerds get to work ;D

P.S. Muse agreed to have a "weird testing week" in the dev app where we could dick around and experiment with trying to make things better or more interesting. This all started because I asked why Burst Flares weren't a thing. Since Flares don't have any AoE Burst won't affect them, but perhaps they should have a TINY AoE instead of doing double fire damage. This would allow more "skilled" flare usage where, when you're within arming time, you set, say, 8 stacks of fire, but without arming time you set an additional 7. Seems more dynamic to me. Thoughts?

Richard LeMoon:
Loch is currently 50% for ref.

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