Info > Feedback and Suggestions
Bad AI are killing us.
Daft Loon:
Exactly, worst case excepting stupidity in its implementation isn't that bad.
Richard LeMoon:
Just had this happen again. I jumped on to play a match or two and found a lobby that was only missing 2 players. After about 5 minutes of waiting, people started to leave. After 10 minutes of players trickling in and out, the lobby was half empty. After 20 minutes, we were back to only needing 3 players. I got bored and left, without playing a single match.
If AI were reliable and enjoyable to play with, we would have been finished with a match already. This needs fixing now. At least one person needs to be completely dedicated to making AI as valuable as a player.
Think about almost all other popular Team vs Team games. What is one thing they have in common? That's right, badass AI that will grind you into the ground if you are not paying attention to them. In Guns, we have AI that fall off the ship if you are not paying attention to them. Or, at least you wish they would to lighten the ship.
Solidusbucket:
yea, I mean. I don't mind ai to the point that I will wait for players as it is now. I just know I'm handicapped if Im on a ship or captaining a ship with 2 or more a.i.
My most hated reason is I only feel a few ships are okay to work with ai and so I'm usually stuck with those ships.
3 ai = squid. Ai are pretty decent with the gatling now and do good with banshee. carronade they will still shoot hull but w/e. I put a flare on back and either gat banshee or carro/flame thrower. They repair the squid well enough to survive.
2 ai = goldfish. they do okay. Sometimes I will take a pyramidion, but it sucks because even though they are good at gatling it forces my gunner to remain on that mortar or else my main engineering ai will go up to the front gun. There is currently no way to prevent it.
1 ai = pyrmidion. They do good enough at main and seldom go up to the balloon if the engines are broken. Put them on engine repair and swap between that and f3 when hull takes dmg and they will usually always stay downstairs. Problem with doing a lot of swaps for the signaling though is the signal glitch where you lose control of the ship for like 5 seconds. It is deadly. It is another issue that needs to be addressed. It breaks the amount of safe micromanaging you can do to ai
Galleon is kinda difficult with any amount of A.I. I don't think its worth taking.
Junker does okay with one ai. I havn't really played much of junker with ai though so I dont have a strong opinion.
Havn't even tried with spire.
mobula. . .lol
Arturo Sanchez:
this has been covered forever ago.
The bigger question is when is the major overhaul going to occur for the game in general?
Unarmed Civilian:
I too would enjoy being able to setup anything other than a Pyramidion or Goldfish when I have an AI crewman. I personally love flying the Mobula and shenanigans with the Spire, but I feel that 90% of the time I'm picking ships based on my real crew count, which means more Pyra and Goldfish. I think it's the same for most others, hence why they are the most common ships if anyone is short any amount of crew.
AI are just too unmanageable for anything else. Even on those two ships, having two crew and one AI is worse than two AI on a Goldy because the AI is completely unpredictable, and two AI on a Pyra is only manageable if you can convince your one crew to be main engie or have them inside the top left gun at all times.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version