Info > Feedback and Suggestions

Notify crew when ship or guns change

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Unarmed Civilian:
I'm sure I'm not the only one who gets so caught up in 15 minute Lobbies of Icarus that I forget to check if the captain has changed anything and change my ammos accordingly.

There should be a popup notification (like the 30 second warning) or some sound should play (a drum or clank would be fine) when your ship has any major changes to notify the crew to double-check their equipment.

Some might argue that good communication solves that problem, but communication is overpowered for a reason: most people don't do it. It also does not feel right that the crew should suffer from the captain not announcing a change.

Daft Loon:
My thought from a while back was to have each ship's name change color if you haven't looked at its loadout in its current state, changing back to the default once you have seen it.

A sound might be good also now that sound works when tabbed out.

Naoura:
I like this. It would definitely help both newer and more seasoned players. Just a fair warning for different changes onboard the ships.

RearAdmiralZill:
I like the color change idea if it also works on the enemy team as well, given the annoying meta of countering your opponents' load-outs. I spend a lot of time looking at my opponents to make sure I'm not shooting myself in the foot taking the boat I want to fly.

Either way though, seems good.

Arturo Sanchez:

--- Quote from: RearAdmiralZill on October 28, 2016, 09:32:14 am ---I like the color change idea if it also works on the enemy team as well, given the annoying meta of countering your opponents' load-outs. I spend a lot of time looking at my opponents to make sure I'm not shooting myself in the foot taking the boat I want to fly.

Either way though, seems good.

--- End quote ---

Or add the option to hide builds entirely and levels I guess but they were never that important besides bragging rights (first introducing it to custom lobbies only).

But yeah this issue of ship changes is only an issue when a pilot has poor communication skills (and planning ability). Hence the fundamental issue being the pilot being too dumb to communicate his intentions being the core issue than the system itself. Its an instance where I actually agree with muse that communication simply makes the issue an non-issue.


But ye the counter picking thing is annoying. But thats why I'm mentioning the hiding of information than the feed of it when it comes to enemies.

Its a fundamental thing fighting games have solved years ago. You don't reveal the character and match up until both players have confirmed their selection.

With that new fog of war, the idea of direct counters becomes nonexistant because 1 direct counter means you get countered by several other basic metas. It would be a nice change of pace for high level play.

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