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Make crew loadouts visible without having to go to another screen

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Unarmed Civilian:

--- Quote from: Arturo Sanchez on October 26, 2016, 09:59:35 pm ---Your main issue here is the needed refresh rates to do so will destroy the server for the most wasteful of reason.

The screen is there because it has to load the info. If the game must refresh constantly just to keep track. A lobby may as well be a running game as far as the server is concerned.


essentially impractical wishful thinking. Almost as bad as boarding.

--- End quote ---

I honestly don't believe any of that. It only needs to pull new data when you click on the class icon for the first time, and if they changed their loadout before you click it again. If the data isn't updated (I would guess sending timestamp to server and checking against last updated timestamp there, probably a 64 bit number at most), it sends back nothing.

The data itself is 5 ids for whatever items they're using, so let's assume they use a 32 bit integer (complete overkill currently) for each, plus another for some identification tag or checksum for the packet. That would be about 24 bytes at a time.

If sending about 24 bytes of data about every quarter of a second to a bunch of people is enough to kill the servers, then Muse has much more serious problems. I'm no network expert, but I suspect that a lot more information than that is going back and forth at a much higher rate for normal gameplay.


I appreciate the implied insult at the end though.

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