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The worst things about skyball

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Daft Loon:
1st - People who suck at it and/or just mindlessly absorbed the hate whineing about it and refusing to even try play it properly.

Very distant 2nd - The lost potential of a still un-fixed harpoon gun.

3rd - Moderate squid related balance problems.

Guagadu:

--- Quote from: Daft Loon on October 20, 2016, 04:02:00 am ---3rd - Moderate squid related balance problems.

--- End quote ---
Only moderate? If you saw the Sprocket League Cup, a double-squid team only lost once - to another double squid team. This obviously shows how overpowered is in the current state of the gamemode. In 2v2s, the only somewhat viable team compositions seem to be squid-squid and squid-goldfish, the two fastest ships in the game. Obviously, something needs to be changed to increase variety. After the event, there was a small discussion of how to balance the ships in the Guns of Icarus Discord server. If I remember correctly, the general consensus was that being attached to the balloon had to slow down the ship it controls, and have a larger affect on the faster ships, like Squid and Goldfish, than on the slower ships, like the Junker. While this may not solve the issue entirely, it might be a step in the right direction.

Daft Loon:
Competitive matches tend to exaggerate problems with balance and even then we saw a team with a mobula seriously contest at least 1 match.

Making the balloon slow the carrier would be good but its tricky to do with the way the games physics and ship stats are done, the squid simply has the most thrust of any ship and so will get slowed the least by any combination of mass or drag given to the balloon.
The best I can think of is giving the ball a hard coded maximum speed of maybe ~32 and either it simply cannot be pulled faster than that or the rope breaks and drops the ball above that speed. Tweaking the squid's mass, drag and thrust to keep its speed etc the same but make it worse at towing things could work but the effect of mines/rams/minotaur/harpoon on the squid would start to become silly(er than they already can be sometimes).

Atruejedi:

--- Quote from: Daft Loon on October 20, 2016, 04:02:00 am ---1st - People who suck at it and/or just mindlessly absorbed the hate whineing about it and refusing to even try play it properly.

Very distant 2nd - The lost potential of a still un-fixed harpoon gun.

3rd - Moderate squid related balance problems.

--- End quote ---

1. I do refuse to play it because it sucks. Sorry. I'm not going to punish myself by testing publicly what I tested privately with Muse and was released too early with little feedback considered.

2. Agree completely! Harpoons and Minotaurs affecting the ball would make Skyball so much more interesting.

3. Eh... Squids suck at King of the Hill (generally) and excel at Skyball (generally). I can deal with it because I'll just take a weapon or two that can punish a Squid (Banshee, Gatling, Hwacha, etc.).


--- Quote from: Daft Loon on October 20, 2016, 07:25:57 pm ---Making the balloon slow the carrier would be good--
--- End quote ---

lolwut

This would just result in even MORE killing and even MORE defensive spawning and even LONGER matches. Right now we have to play Skyball like Crazy King; that is to say, killing can reward the enemy so it's best to disable and run away. So I think your idea is a bad idea.


--- Quote ----- but its tricky to do with the way the games physics and ship stats are done, the squid simply has the most thrust of any ship and so will get slowed the least by any combination of mass or drag given to the balloon.
The best I can think of is giving the ball a hard coded maximum speed of maybe ~32 and either it simply cannot be pulled faster than that
--- End quote ---

Eh. You've made the idea above a bit better by elaborating, but I still don't agree for the aforementioned consequences.


--- Quote -----or the rope breaks and drops the ball above that speed.
--- End quote ---

lolwut

Do you really expect pilots to watch the throttle so carefully? I'm already raging at accidentally dropping the ball. >:(

Skyball is fundamentally flawed and it isn't the Squid's fault. Skyball, like VIP, shouldn't even be considered (or balanced around) 2 vs. 2. Want to improve Skyball? Here:



Daft Loon:

--- Quote from: Atruejedi on October 20, 2016, 08:59:25 pm ---lolwut

This would just result in even MORE killing and even MORE defensive spawning and even LONGER matches. Right now we have to play Skyball like Crazy King; that is to say, killing can reward the enemy so it's best to disable and run away. So I think your idea is a bad idea.

--- End quote ---
I've yet to actually witness a too long skyball match, the game has 2 parts, the lobby which sucks and the matches which only suck if nothing is happening. Nothing happening is never a problem in skyball. The only way to get more time actually playing the game (unless muse actually streamlines the lobbies some day) is to make the matches longer. People who dislike skyball would want it to be shorter so they can return to lobby and vote not skyball sooner but that's not really a solution that helps anything, they will just hate it for 5m instead of 5-20m


--- Quote from: Atruejedi on October 20, 2016, 08:59:25 pm ---
--- Quote -----or the rope breaks and drops the ball above that speed.
--- End quote ---

lolwut

Do you really expect pilots to watch the throttle so carefully? I'm already raging at accidentally dropping the ball. >:(

--- End quote ---

Could make it a count down to avoid the guesswork/allow for short bursts of speed.

As far as accidentally dropping the ball have you considered changing your keybinding to one you don't hit by accident? It might help a little bit.


--- Quote from: Atruejedi on October 20, 2016, 08:59:25 pm ---Skyball is fundamentally flawed and it isn't the Squid's fault. Skyball, like VIP, shouldn't even be considered (or balanced around) 2 vs. 2. Want to improve Skyball? Here:

--- End quote ---

It would be a massive waste to remove VIP and skyball from 2v2, 80% or thereabouts of matches are 2v2 and they really needed the added variety.


--- Quote --- Pictures
--- End quote ---

Agree on the crossbars, they should just be a rope with lights on it or something (not built by water hazard rope-bridge inc)

Those spawns would be terrible. Having to do a 180 to attack the ship that just scored and is now camping behind the spawn point, no thanks. Or I suppose i could take one of the outer spawns and let them snatch the ball and score again while I am miles away.

Dust storm removal - yep and from dunes too while they are at it.

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