Info > Feedback and Suggestions
Disturbing newbies loadouts
Huskarr:
--- Quote from: IntrepidFusion on September 22, 2016, 12:39:02 pm ---Protip: If you keep the component alive with the mallet you'll never need the spanner.
--- End quote ---
For my very very first match I assumed I'll be able to keep everything alive. Boy was I wrong. At least I was intelligent to keep in novice and to keep the standard loadout Muse premade, because I thought it can't be bad if hte devs made it.
Schwalbe:
--- Quote from: IntrepidFusion on September 22, 2016, 12:39:02 pm ---Protip: If you keep the component alive with the mallet you'll never need the spanner.
--- End quote ---
Tell this shit is not real.
IntrepidFusion:
Replace the Fire Extinguisher with a Buff Hammer. If the part is on fire just stand next to it and keep hitting it with the buff hammer, it'll stay alive, or let it break then rebuild it to reset the fire.
Another good loadout is Pipe Wrench, Extinguisher, and Chemspray. I call it the Fireman (or Fireperson) loadout. If you mess up your Chemspray cycle the Extinguisher will back you up.
Inkjet:
You should try explaining the reason for the loadout you're recommending, and the positions on the ship prior to the start of the match. If you don't want to deal with novices, make a vet lobby.
I don't know why some novices try to bring bad loadouts, but without experience or teaching to tell them what to take and why, they have no reason not to experiment for themselves.
Arturo Sanchez:
--- Quote from: Inkjet on September 22, 2016, 09:14:03 pm ---You should try explaining the reason for the loadout you're recommending, and the positions on the ship prior to the start of the match.
--- End quote ---
During a pub match when every dumbass scrub instantly readies before you even attempt a concise explanation.
And even if you dumb it down to two or three sentences you get question that WOULD HAVE BEEN COVERED IF YOU HAD GIVEN THE FULL EXPLANATION BUT INSTEAD YOU GOT 10 SECONDS BECAUSE THESE FU-
dun... dun... DON.
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