Info > Feedback and Suggestions
assault game mode suggestion
Captain Lockheart:
I really like this concept, therefore i second skrimskraws motion. it could lead to a interesting development in defending other ships and different strategies.
JaegerDelta:
i vote yes on prop. awesome game mode
Lord Dick Tim:
With the correct line of sight blockings, like clouds or physical barriers, this could be a fairly awesome map style.
I can also see it played out on current crazy king maps, the defender starts with all points captured with a slow count down to victory. Attacker has to take the cap away from all points to win, defender cannot recapture a lost point.
It would take considerable coordination and team work, along with knowing when to retreat and sacrifice a point to make this work. Huddling up on one position early on could be disastrous, as you'd have to hold onto that sole point the entire match while suffering potential ship loss and distant respawn.
Gambrill:
--- Quote from: Captain Smollett on May 02, 2013, 11:51:23 am ---Or you could just give the defenders a longer respawn, let's say 30 seconds, instead of the attackers 5.
--- End quote ---
30 might be a bit too extreme, imagine something like a squid or goldfish using buffed engines and speed helm skills? they could kill from longish range then sneak in and take a point with little to no effort. if a ship tried to go for the ship in question it would leave only one ship in the circle to deal with whatever else is in the team maybe double respawn? or triple?
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