The main reason to introduce tools upgrade was to reduce skill ceiling to the point where noob players won't have to care about what loadout they bring into the game. Muse wants Alliance to be a casual noob-friendly game where you and bunch of your friends will just get on a ship and "pew pew into things". And that's it. Any tools can work in any situation now and even if your entire crew will take pipe wrench instead of spanner & mallet you still will keep up with repairs. Even if your entire crew will bring wrong ammo then it won't have an as huge drawback when you load it into the wrong gun as it does in PvP.
The thing is: Muse is lowering skill ceiling because new players are leaving. Just take a look at any big youtuber that got paid to promote the game. Take a look on what they think and how they play the game. They you'll have the general idea about what noobs think when they do what they do. The majority of the community have "I don't care, I just want to have fun" mindset. People just don't have time to dig into the wiki, read all the tutorials and learn the game. Now those noobs can fuck off and do their silly stuff in PvE expansion without any consequences.
I'd solve the problem by having a better info in the tutorial text explaining the guns, their mechanics, what to aim for and what ammo is good and which will only make the gun worse. Educating people about all the game mechanics, guns and ammo, ships and their layouts on fly, when they approach certain guns or components sounds much better than constantly over and over introducing things like auto loading non-standard ammo, ruining heavy flak experience and introducing tool upgrades. But Muse is Muse and they do Muse things their own way.
With the way ship load outs change from pilot to pilot you can't always use the same stuff. So, what if, instead of giving each 'class' the upgrade points you give them to each 'loadout'
Then it would make the game even more complex, rather than simpler which is the opposite of Muse goal. I think.
They are removing the tool upgrade system completely in favor of probably a single use item system.
I'd rather go with that. Is it confirmed info?