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Need graphics editor advice to make weapons range/arc visual guide!
Richard LeMoon:
You would have to make a fade out for effective range as well. Effective range being the range where all shots from recoil will group on another ship.
The effective range of a mortar, for example, is very short even though it has reasonable range.
For program, I was personally using Blender to figure out spread on guns for my falloff project.
Atruejedi:
--- Quote from: Richard LeMoon on August 11, 2016, 09:19:04 pm ---You would have to make a fade out for effective range as well. Effective range being the range where all shots from recoil will group on another ship.
The effective range of a mortar, for example, is very short even though it has reasonable range.
--- End quote ---
Just pretend everybody has heavy clip and never misses. This project, to me, is all about map awareness and theoretical scenarios. So I'm pleased as punch to complete it like this. If it helps somebody... good! If it misleads somebody... disclaimer!
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