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SHIPS Balance Questions and Concerns v1.2
Machiavelliest:
Indeed, but working with the damage both giving and receiving today, I'm pretty sure that stacks hit harder on balloon than anything else, which would reflect the balloon damage bias. Plus, it's been said in the past (can't find citation) that fire stacks are fire damage proper.
Crafeksterty:
Anything on Spires? Honestly, spires are either Bad or OK. And when it is OK it is actually GREAT. But the enemies will always be Perfect in the spires eyes.
Despite a ship like pyramedion having bad menouverability can still outrun a Spire in a vertical fight. Or Outwin. Going up and under ships then kiting them is difficult on its own. But incredibly difficult on half the maps. If you compare all its advantages vs its disadvantages, the spire will just have more disadvantages that pop out.
And by the maps, im talking about vertical space, maps with tight spaces. Etc. Maps with low vertical space (Fromm ground to maximum sky) can make the spires jump. When the baloon is upgraded, then from the ground hydrogen yourself and go up. You will sky rocket above the maximum hight. However. It only works on low vertical maps with baloon upgraded + Hydrogen.
AI do better than players on the spire also, engineers move around the spire like buttah and get to everything quite quickly, while players need to form a formation, one top one bottom.
AI also do great as gunners. They simply hit the target with difficult sniper weapons such as the mortar or the flak. Players always miss.
It has 2 guns in the front. The right gun can aim forward only with the artemis, and the left gun (Lower left gun) is just a bonus that barely does a thing. So flare it is.
Now this is my stupid fix to make the spire more of a glasscannon if they dont buff his maneuver. Cause honestly, either make its maneuver better so that baloon upgrade will be like hydrogening or chuting down. Or. Bend the Right gunner position to aim forward. So that it can have 2 sniper guns on the upper. And the lower left one able to be able to aim alot more to the right. This can open up more builds for close range, sneaky spires aswell.
Other than that. Spire needs a buff.
Captain Smollett:
Ok, not to get off topic, but AI are worse at everything (this is probably intentional). When you start to play with experienced players you will become loathsome of anytime you don't have an all human crew.
That being said the Spire's right gun has been turned forward, which is why you can now aim almost any gun into a trifecta except another mercury (also quite intentional).
I enjoy winning with a spire when I do but man is it ever a glass cannon. When it get's ignored or has positional advantage it can do incredible dps in the right hands, when it get's focused....
Not sure what the Spire needs. It's in many ways the best it's ever been, but in other ways it's worse for the 1.2 changes. It definitely has the ability for incredible dps but when the physics changed, it made the spire into a giant ramming practice dummy.
I'd like to see perhaps the right gun turned another 5 degrees to start with, then go from there. It's close to being competitive but since it can't really dodge anymore it's not only become more powerful but also far more fragile.
The game still has a lot of evolution to its balance and I think awkm is carefully dialing in the Spire. I see it as being almost there, and should make it all the way pretty soon.
Chrinus:
Quick question before moving on to the Spire: Have we heard anything about the Junker's turn speed being intentional with this patch?
On to the new Spire. She seems to do well on 3v3/4v4 maps where her allies can tie up foes before her later arrival and mass devastation. Unfortunately, you rarely ever get the opportunity to trinity against a decent adversary. I know as a captain, if I see a Spire I normally crack an evil smile and crack the poor ship in a second. Even moreso now with the angle change to the starboard gun, which extends the rear blind spot slightly more to the right which compounds with the turn reduction on the vessel.
She's definitely much more of a threat, albeit glass by all cards played if attacked by a proper loadout.
Sammy B. T.:
--- Quote from: Chrinus on May 19, 2013, 09:14:45 am ---Quick question before moving on to the Spire: Have we heard anything about the Junker's turn speed being intentional with this patch?
--- End quote ---
https://gunsoficarus.com/community/forum/index.php/topic,767.0.html
I am fairly sure it was intentional as they list the Junker turn speed as the second fastest.
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