Info > Feedback and Suggestions
Preventing Decay / Reviving Interest
Arturo Sanchez:
So the gap between novice and vet is significant.
I stand by my point that the learning curve isn't as steep as people imply. Once you memorised the basic metas and understand how they work, you can beat most vets on an off day (or not stacking).
The game needs an advanced tutorial to teach these mechanics, because expecting vets to constantly teach it is just lazy. If Muse seriously does want everyone to play on an even playing field, give all the information. Force it down their goddamn throat so us vets don't have to suffer those that clearly don't give a damn to listen to sound advice.
The new tutorial is better. But it has to be even better to actually make novices feasible as an actual player. MAKE TUTORIALS THAT TEACHES THE COMMON TRICKS USED BY VETS. We're not trying to make it a secret, you just don't make it easy to learn. Not easy as in, most people are too dumb to read the wiki or the manual.
Richard LeMoon:
Devs have indicated that they want to make more advanced tutorials for finer points. I like the current tuts as they are, since I have gotten on ships where people did not even know how to get on the helm.
Hoja Lateralus:
I'll agree with Ceresbane. The core is easy to understand and memorise but it's hidden in a bunch of bullshittery.
For instance there is 7? 8? or so ammo types. If you count the number of guns and the number of ammos you'll have pretty large sum of combinations. But truly out of those 7-8-whatever ammo types each gun needs 1-2, maybe 3rd is optional from time to time. Since I've read Wundsalz guide it became so easy. I'd say Muse should keep such guide inside the game, but then it would require them to check the meta every patch and change the guide...
Being engineer? Pretty much this: fixing one thing over again = bad, fixing many things so the cooldown can pass = good. The division of roles on the ship is pretty straight forward, one time explaining should do the trick. The only hard thing about being engineer was chem cycles, but firstly that's more advanced and more importantly, I haven't done chem cycle in months, basically in all matches extinguisher does the trick (which I like because it's more noob friendly and less of a hassle than chem). Parkour tricks can be found on youtube. So again, nothing really hard here.
Being gunner comes down to knowing what ammo to bring and trying not to suck. You can't jump over that really, you gotta practice some guns, but again, how hard REALLY is shooting gatling, hwacha, and some other most used guns?
The only hard thing in GOIO is piloting/captaining. I know that noobs can't really handle their shite, but let's not just shrug it off saying that GOIO is a difficult game. It isn't!
Edit: It all comes down to us saying that we need better (and new, more specific) tutorials and Muse saying "Yeah, we're doing Alliance guys".
Edit2: This is off-topic, but I just want to say that a year ago (May 2015) there was a sale (with youtubers, I think) when player count hit 3k. Since then player count is just miserable, even during sales; during Winter '15 sale it almost hit 1k and now it barely hit 700. I mean, this is a clear signal. Last years player count is just pathethic when compared to the previous years.
The Mann:
mainly due to pewdiepie :P
Hoja Lateralus:
I think this wasn't pewdiepie, it was this "all youtubers aboard" time, with infamous Angry Joe video. I don't remember pewdiepie's campaign so it was during summer 2014 or earlier.
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