I miss the old harpoon. It used to be that you'd hit someone with it, and it would fling both them and you in unpredictable directions, it was the only ship-moving weapon in the game. Now it really doesn't do that, now it's more like a tow rope.
Working more realistically? For sure.
Working as intended? I dunno, is it?
Still competitive? Not on a galleon anymore, squids might get some new use out of it.
I just miss the old harpoon.
The harpoon logic is really weird. As I said before, it's very very realistic. Realistic to the point that no one really understands what's going on, there are just too many forces at play here that it's impossible for our human brains to commute. Jay, the programmer who implemented this assures me that this is what the real-life physics equations would dictate.
I decreased the force the harpoon applies a patch or two ago and it got better, it didn't fling you all too much but the results were more predictable. However, ships back then all had the same mass. So now that mass is actually respected, the harpoon doesn't feel the same way as before. In fact, it's acting has it should be but no one knew what it would feel like shooting a ship of different mass.
The harpoon is a long-term project. I want to get to the point where you have tug boats. Yes, Squid tug boats. That means engine thrust is a huge part of the equation.