I have to be honest, I am completely baffled as to why they nerfed the carronade.
I don't know anyone who thought it was op since there were so many methods to get out of a balloon lock (drogue chute, balloon buff, multiple engis on the balloon, hydrogen, kerosene your teammate all the above etc) and there where many builds that I thought were superior however it was still viable.
Furthermore this really limits the use of some of the lesser used ships like Spires, Squids and Goldfish since some of their most viable (and fun) builds relied on carronade usage.
The whole point in my mind of a carronade was to control the altitude of a fight in order to stay out of the gun arcs of your opponents, not necessarily to kill them, but to keep them from killing you and your teammates; now I just don't get it.
I can't imagine how frustrating it is for Eric to work as hard as he does balancing the game only to have the community complain about everything he does and I'm sure there was a really positive and constructive reason for the change. I also know it's not Eric's method to explain balance changes, so I'll probably never understand the change. I'm just totally befuddled, and you know, longing for my old carronades.