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GUNS Balance Questions and Concerns v1.2
Moriarty:
--- Quote from: uriak on May 28, 2013, 08:22:40 am ---Typhon : I have an issue with this one. It's the gun with the nearest "old artillery" feel, and it's quite hard to use at a distance with relative speeds. And when you manage to get your hits, you can't expect much unless the armor has been removed for you ... In the end, it boils down to the feeling that you've not granted much for those difficult long distance shots
--- End quote ---
As someone who's spent more time on this gun than is healthy, and who saw the horror of the Fjords tournament. There can be no doubt the re-balance was necessary, I do however have two questions I'd like to pose to awkm and would very much like him to respond to:
1) Do you still think the arm time is necessary on the typhon now that we have seen how the new armour mod behaves in practice?
2) Given the above armour mod and the difficulty hitting at distance, would you ever consider bumping the maximum range of the gun?
Personally i know my biggest frustration is the range rather than the arm time, though i bring up the arm time because i honestly don't know if its needed.
Captain Smollett:
I think I probably said this before but I actually find the arming time an interesting and fun mechanic for the flak since you can help protect yourself from this giant gun by going nose to nose with it.
That being said, for balance purposes, I do think the arming time should be reduced.
More range would be interesting, would definitely make the gun better than it is now.
Carronade projectiles... Must be 20, kicking myself since that info used to be public and I can't remember anymore and never wrote it down.
Captain Smollett:
Also awkm thanks for taking the time to have and read a thread like this.
This game is awesome but it's really the Muse team itself that's kept me enjoying the game for as long as I have.
Moriarty:
Muse as a whole have been pretty great that's for sure.
uriak:
--- Quote from: Moriarty on May 28, 2013, 11:47:03 pm ---
As someone who's spent more time on this gun than is healthy, and who saw the horror of the Fjords tournament. There can be no doubt the re-balance was necessary, I do however have two questions I'd like to pose to awkm and would very much like him to respond to:
1) Do you still think the arm time is necessary on the typhon now that we have seen how the new armour mod behaves in practice?
2) Given the above armour mod and the difficulty hitting at distance, would you ever consider bumping the maximum range of the gun?
Personally i know my biggest frustration is the range rather than the arm time, though i bring up the arm time because i honestly don't know if its needed.
--- End quote ---
Still feels like a niche weapon somehow. When I first manned it, my though was that it was a large mercury, but it wasn't. Actually, both the visual and the physics of the weapon call for a piercing type... when actually it does the opposite. I haven't known the "horror"; I guess it was a time when battles were decided by afar? From what I've seen now, it's not the case. The reload time, the movement restriction and the fire rate seems to make the Typhon below closer range weapons, as it should be. And if I'm at mid-long range and can hit, why not use a lumberjack?
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