Main > Gameplay
GUNS Balance Questions and Concerns v1.2
awkm:
--- Quote from: Machiavelliest on May 22, 2013, 12:47:57 pm ---Nah awkm, I'd keep it here until it's fielded so that people can offer their dissent beforehand.
Glad that caught your attention, but the totally broken fucking physics on aiming need attention, too.
--- End quote ---
Any non balance issues will be deleted or moved.
If you have a bug to report, report it to feedback@musegames.com and provide reproduction cases. For your issue, if you can record video and explain how you expect it to work and how that differs from what you are getting would be most helpful.
RearAdmiralZill:
So, with carronades and artemis getting firing arc nerfs, when is/will the gatling going to get in those crosshairs?
Yes, I went there.
awkm:
--- Quote from: RearAdmiralZill on May 22, 2013, 04:37:31 pm ---So, with carronades and artemis getting firing arc nerfs, when is/will the gatling going to get in those crosshairs?
Yes, I went there.
--- End quote ---
You mean the crosshairs that shrink and grow? That's a feature request... so not for a while. Very low priority at this point.
HamsterIV:
I think he is asking when/if the Gatling gun is going to have its effectiveness reduced. This is a question that weighs on my mind as well. The Mo' Dakka Dakka Dakka (my Pyramidion) is currently sporting three Gatling guns. When used in conjunction with an ally ship that has a Manticore the combination is very powerful. I have won games that I don't feel I should have been able to win by throwing a crap ton of bullets at my target via multiple Gatling guns.
My thinking is as follows:
Against a good team 80% of the time your bullets are going to be hitting hull armor so I should take the gun that does the most dps against hull armor.
Kestril:
I do agree that the gatling gun could be toned down as well, or an alternative armor shredder could be introduced. As of now, the gatling gun pretty much an auto-take on most medium-sized ships.
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