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GUNS Balance Questions and Concerns v1.2

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Captain Smollett:
What if the harpoon was the new close range gun.  200 piercing anyone?  We do need a new piercing weapon badly.

Moriarty:

--- Quote from: Ofiach on May 21, 2013, 11:38:01 pm ---god forbid, 2 LJ's are stomping a ship.

--- End quote ---

Not as effective as you'd think.

Kestril:

--- Quote from: awkm on May 21, 2013, 09:59:07 pm ---
--- Quote from: Queso on May 21, 2013, 09:01:53 pm ---I would like to see something that hurts up close for a squid. The flame used to fill that role, but now it takes too long for a hit and run and isn't reliable enough for a sustained chase.

--- End quote ---

Oh goodness, potential new gun ideas.

--- End quote ---

I've got a cool-sounding steampunk-ish name for it:

Kinetic Silver Revolver

Perhaps a cross between a shotgun and revolver weapon which does more damage the faster your ship is going. That would open up some hit-and run options for a squid, and be useful on other ships as well.


Annyways, another thought that has bubbled up off the top of my head: as far as weapon-balance goes, I'm not really see banshees used a whole lot. It may be just because of the current gat/flak meta. I'm not sure if banshees need an outright buff, or if they just need a better appeal. I think they are decent all-rounders, but usually ships are specialized, so they don't quite fit in in my opinion.

N-Sunderland:
That's the problem with the carousel. It's pretty decent at lots of things, but decent doesn't cut it.

RearAdmiralZill:
Put a banshee on top deck, and carronade on bottom deck of a junker broadside. Have fun.

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