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GUNS Balance Questions and Concerns v1.2
awkm:
--- Quote from: Queso on May 21, 2013, 09:01:53 pm ---I would like to see something that hurts up close for a squid. The flame used to fill that role, but now it takes too long for a hit and run and isn't reliable enough for a sustained chase.
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Oh goodness, potential new gun ideas.
Queso:
I want something that you can take on a squid, get up real nice and close to some vital component of theirs, and then run away for a reload after leaving a sizable hole in their component, their armor, and leave some flames around too while you are at it. The kind of gun that needs a pilot as crazy as I am to hit right. Barely able to turn, no range, suicidal at times.The kind of thing that would get a squid right up on the broad side of a Galleon and send the Galleon's crew crying home.
Queso:
This would be the kind of weapon you would pair a harpoon with on the side of a junker. Draw them in and then absolutely cripple them once they get to about 3 meters away.
awkm:
--- Quote from: Queso on May 21, 2013, 10:40:56 pm ---This would be the kind of weapon you would pair a harpoon with on the side of a junker. Draw them in and then absolutely cripple them once they get to about 3 meters away.
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Yes... once harpoons actually behaving predictably. Or at least more so.
Ofiach:
@ Zill IMO the heavy is the worst round for the slowing down of the projectile, I always ask people to bring incendiary for when they get inside the normal arming distance. Also in the context it was being suggest heavy was good for, long range accuracy, it is a useless round.
Also what I had said awkm was it takes down ARMOR relatively easily, and once the balloon goes down it does take out armor
the merc field gun takes out ~172 armor hp a shot, and has 2 rounds, the LJ hits the armor for ~115 and has 6 shots. So a merc has potential hull damage of ~344 and the LJ has potential damage ~690. The reload on the merc is slow enough to not have to factor in a third shot by the time the LJ has fired 6 rounds.
Here's the thing that gets me, the LJ is meant to pop balloons, the merc is meant to destroy components and armor. Getting hit by a lumber jack causes at least 2 engineers to go into tank mode on the hull and balloon but when a merc is shooting at you a single engineer can repair through it. yes one is a light and one is a heavy weapon but that discrepancy is huge, Not to mention alot of the other heavy guns don't even hold a candle to the LJ, the hwacha disables.... and that's it. The heavy flak is great once the armor is gone, the carronade requires up close fire and a long time ground bouncing to kill.
I'm not even going to talk about the weapons when you pair them with others or, god forbid, 2 LJ's are stomping a ship. I'm just pointing out the obvious superiority of this weapon to anything else. Also think about what you can do when under fire from the other weapons, a hwacha just time its barrages, a carronade stay away from it, heavy flak well you don't really worry about that until the armor is down. A LJ move up and down.... nope chute or hydrogen just leave your balloon easier to kill. Side to side sure show the biggest side of your balloon, yeah that's another no. get inside it's armoing time, great idea but only possible if the pilot and gunners aren't paying attention or position themselves badly.
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