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GUNS Balance Questions and Concerns v1.2

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N-Sunderland:
Let's keep the discussion here civil, people.

Mattilald Anguisad:
@Machevialist: We'd have to actualy see the numbers crunched in the background for each specific shot fired while turning to be able to see whitch vector was used in the calculation of the bullet's vector at the start of it's arc. I'm not sure it does inherit angular velocity - it could be just the sideways direction of the gun mount when the ship is turning. But I could be wrong, this has long been cousing me problems won balistic weapons while turning.

maitreya:
It has probably already been brought up, but it's still a minor peeve to me, why does the flak gun have twin enormous visual clips on it, with such a tiny actual clip. I'm not greatly bothered by the mechanics of it presently, just the giant wing-looking clips. Also I'll second that the carousel is almost useless in most situations and the artemis could use a little tweaking.

Mattilald Anguisad:
Light flak was probably intended to have a larger clip originaly - just guesing tho. With the exception of vertical turning arc, artemis is perfectly ok, as for banshee I agree that it is more nuisance than anything else. For a short while after previous patch (or was it 1.1.4 i don't even remember anymore) banshee ws broken and was moonsineing with junker with 5 banshees and it was glorious ^^.

Captain Smollett:
I think the Artemis could use it's vertical turning arc back, it's turning speed increased slightly, longer range for standard ammo and its pre nerf zoom back.

The big problems with the original 1.2 Artemis were with how it's velocity paired with it's AOE shatter damage ammo and rate of fire created an unrepairable gun and engine lock from any range, any angle and at any skill level.

I think the changes to velocity and AOE combined with the change in rate of fire and reload more than addressed those issues.  The rest of the changes seemed like overkill.

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