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GUNS Balance Questions and Concerns v1.2

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Mattilald Anguisad:
I think a good flamer Squid can keep flaming you and keep you locked down. Takes longer for weapons to be dissabled than before (where it was effectively instantly), but 2 flamers can still very effectively dissable all your components. It won't kill you (well not fast enough, eventually you'll die of ground I guess), but it's still a resonably good dissable. But it's upward battle (ie you need a good captain and good crew to pull ie off) but it works -well 1on1 anyways.

As for "Any gun that requires you to use 2 ships working perfectly together to effectively counter needs to be looked at." I'll just say that no weapon can kill in itself. You need to combine it with another weapon. Besides all you need to dissable a lumberjack is a merc. It take much longer to rebuild a heavy gun than it takes to rebuild a light gun.

Ofiach:
I agree it would be nice to have some disabling weapons that were good at the job without being ridiculous. The Pre 1.2 artemis v the post 1.2 artemis. It seems anything that's really good at disabling at range gets whacked hard. I just don't see MUSE ever letting a disabling weapon besides the lumberjack stick around for long.

NikolaiLev:

--- Quote from: Veyka on May 19, 2013, 02:03:15 pm ---Before we get anymore heavy nerf's (carronades anyone?) I would like to see some of the underused guns adjusted to make them a bit more viable. (new art, carousel, etc)

--- End quote ---

Please be conscious of power creep.  This is something a lot of people don't realize the importance of, but it's very, very important.

It's far better to preserve the average level of power than to just "buff old things."  Because that's exactly what power creep is; the general power level creeps upwards and upwards and the game changes radically as a result, generally for the worse.

Also, I'm really baffled at how much people are panning the new Artemis.  It's still great, its DPS hasn't dropped significantly and it now takes skill to use.  It's not bad in any way, it's just harder to use.  It's perfectly fine as a counter to the Lumberjack, and so is Mercury.

That's something else I'm confused about.  The Lumberjack is really good at popping balloons at range, and... nothing else.  Sure, your balloon is being popped, and you're taking flechette and shatter damage to your armor.  That's pretty pitiful.  It does need to be combined with other weapons to be useful, which means it's never going to be useful on a Goldfish.

Veyka:

--- Quote from: NikolaiLev on May 19, 2013, 04:23:31 pm ---
--- Quote from: Veyka on May 19, 2013, 02:03:15 pm ---Before we get anymore heavy nerf's (carronades anyone?) I would like to see some of the underused guns adjusted to make them a bit more viable. (new art, carousel, etc)

--- End quote ---

Please be conscious of power creep.  This is something a lot of people don't realize the importance of, but it's very, very important.

It's far better to preserve the average level of power than to just "buff old things."  Because that's exactly what power creep is; the general power level creeps upwards and upwards and the game changes radically as a result, generally for the worse.

--- End quote ---

I am well aware of power creep, but if we just have nerfs without other adjustments we are going to end up with a very narrow allotment of weapons which are viable (one might say we do already). Balance is understandably hard of cause.

As I was saying to Ofiach in game, the Lumberjack is dependant on Pilot, gunner, and foe, and when you are on a ship with someone who is very much used to flying with a lumber, then yes it will seem easy to use and far more powerful.

Muse don't balance for cogs, and I don't see the lumberjack being a problem at all in general games at the moment, if anything it is weak as hell in the hands of a new or mid exp gunner with a new/mid exp pilot.

Mattilald Anguisad:
TBH Hawacha with heavy clip can dissable ship at nearly 1000m away, while mercury and artemis can dissable specific components at even longer ranges (merc has about 3km range)

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