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GUNS Balance Questions and Concerns v1.2
N-Sunderland:
--- Quote from: TehPao on May 19, 2013, 12:42:23 am ---
--- Quote from: N-Sunderland on May 19, 2013, 12:24:17 am ---
--- Quote from: Ofiach on May 19, 2013, 12:19:04 am ---I watched some vids of the old flak and that seemed to be a tad harder to shoot than the current lumberjack and was absolutely raped by the nerfhammer.
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I'm gonna have to disagree with you there. As somebody who used the heavy flak a lot pre-nerf, I can attest to the fact that it was an extremely easy gun to hit with, regardless of the range. That contributed to it getting nerfed.
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What about all of his other points?
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What if I was only really interested in that one, and I'm leaving the others to people who will express themselves better on the matter?
Morblitz:
Please don't take the lumberjack away from me :(
N-Sunderland:
--- Quote from: Morblitz on May 19, 2013, 09:12:36 am ---Please don't take the lumberjack away from me :(
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I declare the lumberjack OP... But only in the hands of Morblitz.
I mean, seriously. You see my ship pop out 1000 metres away, and half a second later my balloon is gone. There's no escaping it. It's like a horror movie.
Morblitz:
The balloon, it taunts me, all unpopped and full of air.
It must pay.
RearAdmiralZill:
It's really too bad Yiski hasn't been able to show off his lumberjack skills yet. Soon.....
Letus as well is very adept at lumbering murder across the map.
On to the points. I will agree that the arming times for flak and lumberjack feel, reversed? I'd go so far to say that flak needs a slight reduction like the lumberjack got in the arming time to make it more viable. With its current damage against armor, I'm not very scared of flak at all unless its doubled up on a galleon with people who can aim it.
Beyond that though. As Smollet said, it takes 3-4 shots to pop the balloon with lumber at full health. The lumberjack's horizontal arc is a joke, so always approach them at an angle, and force the ship firing at you to turn. That in itself will throw the shots off a bit as well. Rely less on the arming time and more on the bad arc. Remember that being above it does you no good, as the upward arc on a lumberjack is insane, and you wont ever be too high for it.
Also, you forget all the bad qualities you get when using incendiary, like decreased damage and smaller clips.
If you really want to fight one at long range, well the best bet is having one of your own and shooting better. Otherwise, keep it disabled and make sure your pilot isn't charging head first. That just makes the shots so much easier.
The bigger problem here is, and don't take this wrong, but many people are hitting the point where running a gat/flak pyra and flying straight into enemies isn't going to work, and strategy starts getting required, not just something you can forget about and ram into everything for wins. And I'm not saying that to anyone personally. Calling something OP in this game is a big claim, and youll need a lot of support to really get Muse agreeing.
I dare to say the Flak needs a bit of a buff more than lumberjack needs nerfing. Even out the arming times to start. I need to use them more to see if it needs anything else. I will say that a heavy Flak shot on bare hull, resulting in a ship's demise, is a glorious thing to see.
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