Info > Feedback and Suggestions
Forcing spots
Arturo Sanchez:
The fact that the can't be spotted in the first place means the spot will be instantly shaken.
As the game detects it as within cover despite you clearly seeing it.
Daft Loon:
I was thinking of the way spots persist for a few seconds when ships go behind hard cover, do clouds allow faster spot shaking?
It should be long enough for the rest of the crew to note the spotted ships location, but short enough to not invalidate breaking line of sight.
Richard LeMoon:
Depends entirely on how spots are calculated. Are rocks and clouds treated the same? If so, not much you can do. If not, then they could do something about it.
I would say that you would have to be zoomed all the way in to get the auto-spot as well as the time limit.
Another option may be that you would need two spyglasses to fully spot a ship partially hidden in clouds. Or a spyglass and rangefinder, which would make a lot of sense. "The enemy is that direction, this far away."
Side thought: What if spyglass only spotted ships for your own team inside a certain radius (say, 800m). Outside of that radius, you would have to also mark it with a rangefinder to mark it for an ally ship.
Arturo Sanchez:
I'm still waiting for captain spot being an AI command to have AI use spy glass to spot what I mark as a pilot.
Daft Loon:
--- Quote from: Third Strike on May 27, 2016, 05:49:25 pm ---I'm still waiting for captain spot being an AI command to have AI use spy glass to spot what I mark as a pilot.
--- End quote ---
That would be amazing.
Navigation
[0] Message Index
[*] Previous page
Go to full version