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VIP is neat but what if...

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Arturo Sanchez:

--- Quote from: Atruejedi on May 25, 2016, 12:02:49 pm ---
--- Quote from: Third Strike on May 25, 2016, 11:53:46 am ---Transferable VIP would make the game far more dynamic.

So when the VIP dies the status gets transferred to the next surviving ship with the most HP.

--- End quote ---

Oh man. That sounds awesome and awful at the same time. Just imagine the sweeps, dude! In a 3 vs. 3, if one team kills the VIP first, now it's 3 on 2 with another VIP right in your sights... then another. Yikes. Sounds too quick. I think it should be kept as it is now.

--- End quote ---

Main concern is getting rid of that horrid situation where noob is the VIP and the dumbass keeps suiciding.

Cavalcante:
Jedi proposed some sort of kabbalah point-system which many drunken pilots agreed upon last night. I say we implement it.

I started a new topic outlining some version of it which we should debate, agree/disagree, and then approach MUSE armed with pitchforks, moonshine, and tar.   ;D

Coldcurse:

--- Quote from: Third Strike on May 26, 2016, 08:52:28 am ---
--- Quote from: Atruejedi on May 25, 2016, 12:02:49 pm ---
--- Quote from: Third Strike on May 25, 2016, 11:53:46 am ---Transferable VIP would make the game far more dynamic.

So when the VIP dies the status gets transferred to the next surviving ship with the most HP.

--- End quote ---

Oh man. That sounds awesome and awful at the same time. Just imagine the sweeps, dude! In a 3 vs. 3, if one team kills the VIP first, now it's 3 on 2 with another VIP right in your sights... then another. Yikes. Sounds too quick. I think it should be kept as it is now.

--- End quote ---

Main concern is getting rid of that horrid situation where noob is the VIP and the dumbass keeps suiciding.

--- End quote ---
Wouldn't you then be looking at a way to have the VIP selected through vote by captains? And if there is a equal amount of votes the VIP status would be randomly assigned.

Arturo Sanchez:

--- Quote from: Coldcurse on June 20, 2016, 02:50:18 am ---
--- Quote from: Third Strike on May 26, 2016, 08:52:28 am ---
--- Quote from: Atruejedi on May 25, 2016, 12:02:49 pm ---
--- Quote from: Third Strike on May 25, 2016, 11:53:46 am ---Transferable VIP would make the game far more dynamic.

So when the VIP dies the status gets transferred to the next surviving ship with the most HP.

--- End quote ---

Oh man. That sounds awesome and awful at the same time. Just imagine the sweeps, dude! In a 3 vs. 3, if one team kills the VIP first, now it's 3 on 2 with another VIP right in your sights... then another. Yikes. Sounds too quick. I think it should be kept as it is now.

--- End quote ---

Main concern is getting rid of that horrid situation where noob is the VIP and the dumbass keeps suiciding.

--- End quote ---
Wouldn't you then be looking at a way to have the VIP selected through vote by captains? And if there is a equal amount of votes the VIP status would be randomly assigned.

--- End quote ---

If noobs don't even respond to simple questions or notice their notifications for swap requests. What makes you think they'll actually partake in such a system? You can barely call what their supposed participation as playing as it is. To add even more would be pointless.

No. It has to be some sort of automated solution. Noobs can't be expected to think for themselves and good noobs don't and instead quietly follow orders and learn from the  given teachings.


Its a simple matter of objectively seeing the merit of a person making an informed decision and an ignorant one. Getting informed takes time. And Noobs have barely broke that in double digits.

Coldcurse:

--- Quote from: Third Strike on June 20, 2016, 03:48:47 am ---
--- Quote from: Coldcurse on June 20, 2016, 02:50:18 am ---
--- Quote from: Third Strike on May 26, 2016, 08:52:28 am ---
--- Quote from: Atruejedi on May 25, 2016, 12:02:49 pm ---
--- Quote from: Third Strike on May 25, 2016, 11:53:46 am ---Transferable VIP would make the game far more dynamic.

So when the VIP dies the status gets transferred to the next surviving ship with the most HP.

--- End quote ---

Oh man. That sounds awesome and awful at the same time. Just imagine the sweeps, dude! In a 3 vs. 3, if one team kills the VIP first, now it's 3 on 2 with another VIP right in your sights... then another. Yikes. Sounds too quick. I think it should be kept as it is now.

--- End quote ---

Main concern is getting rid of that horrid situation where noob is the VIP and the dumbass keeps suiciding.

--- End quote ---
Wouldn't you then be looking at a way to have the VIP selected through vote by captains? And if there is a equal amount of votes the VIP status would be randomly assigned.

--- End quote ---

If noobs don't even respond to simple questions or notice their notifications for swap requests. What makes you think they'll actually partake in such a system? You can barely call what their supposed participation as playing as it is. To add even more would be pointless.

No. It has to be some sort of automated solution. Noobs can't be expected to think for themselves and good noobs don't and instead quietly follow orders and learn from the  given teachings.


Its a simple matter of objectively seeing the merit of a person making an informed decision and an ignorant one. Getting informed takes time. And Noobs have barely broke that in double digits.

--- End quote ---
To be honest, I dislike the respond you wrote which can be seen as a hate message to objectivy and group newer players. So please note for next time to rethink about certain lines you write.

As for a automatic solution would be the have assigning the VIP status to the ship with the highest average level score. Yet this does not resolve the fact that it is still possible that you have a lvl 1 captain. But it does ensure that the ship will contain a crew capable of doing their job.

As for a reason why newer people would partake in a vote system is that you can make that vote system more interactive by blatently putting it in front if someones face rather then being subtile (Map voting). This way a player is more tempted to partake in a vote because you're giving them an option which they think they have to make because it's necessary.
It all depends on how you bring and show stuff to make people do stuff.

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