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Version 1.4.6 Release Notes

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Lu Lu:
Is there any way at all to revert the hud? This new one is just very clunky, and it ends up blocking the component healths.  This is of course disastrous as an engineer.

Keyvias:
@Luharis,
Trying to figure out why new hud elements were introduced.

To confirm we're seeing a different compass, pilot skills, and possibly gun and hull health. Is there anything I'm missing?

Lu Lu:
No, that about sums it up.  The actual information it provides is nice, but HUD itself looks very awkward and takes up too much space on the screen, especially as an engineer.

BobDoleReigns:
...After typing up yet another rant and deciding to delete its inappropriate for some of us to care so much about the game when you all (muse) don't I'd like to go a different approach... Keyvias, why don't you and a couple of the other muse people take a break, set aside a few hours some random night/day/whatever and go slumming (playing random pub matches) with the Jedi (lbh, regardless of what people think of his personality nobody will deny that nobody cares as much or is as scientific/logical about goi) and experience the grievances firsthand?

Schwalbe:
Keyvias, imagine a situation, where the side with your friends is full in a moment of you accepting the invitation.
The invitation is sent when there's a free space left, only to be filled by matchfaker (pun fully intended) with some punk ass with voice chat disabled (because "12 year old kids", boo-hoo) or whatever nuisance.

do
{
You are getting in a lobby against your friends.
The nuisance ignores the swap invite (most new players doesn't even know they can block people individually, I wonder why), instead - getting out of the lobby. Natural way of getting to your friends is going there through spectators, but now its impossible.

So you are leaving the lobby, and either using the same invite, asking your friends or requeuing in hope for the best.

The thing is, all these three options take time, during which matchfaker may put another player - probably the same nuisance, because when not on sale, there's like 3 to 5 lobbies, and I wish I was kidding - in this spot.
}
while ( !getting in spot with your friends && ! match started && ! "fuck this shit, fuck this game" )


In case you haven't noticed - there's an infinite loop potential there. Though it's infinity is rather from perspective of time spent on fighting with this system compairing to just simple swapping through sodding spectator.



The point is, there's potential of more frustrating the player than anything else, really. People won't stop stacking and debalancing the lobbies, because of that - they will more likely be frustrated by more elaborate procedure, instead of dropping it, thus increasing the chance of ragequit.



As for the new HUD: recently I was battling with WPF. Which is an absolute bollock of technology, 2/10. The HUD currently in game looks like some shitty student like myself put to many Fill="Stretch" attributes on WPF controls. Which gives me both cancer cause it looks horribly, as well as PTSD because fuck WPF, fuck this shit who the hell in window application framework takes away the refresh command from developer to hide it beneath all the shitty event triggers and perma-references.

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