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Atlas Howitzer: Heavy gun
Richard LeMoon:
This is basically the answer to the "Bring back the old Flak!" crowd. Not the old old flak. Just the one that was lost in the latest changes.
The Atlas would be a single barrel howitzer with a dual chamber rapid auto-loader. Basically, a giant revolver with only two chambers in the cylinder. The gun would only have one shot per clip, but would reload rapidly. As with mines or harpoon, Heatsink would not increase ammo capacity.
Here is a simple animation of possible loading mechanics.
The projectiles would be large, heavy, slow moving, high arcing, arming, with high hull damage.
The damage would be be distributed between Impact damage on primary with maybe 25% of total damage, and Explosive secondary with 75% of the damage after arming. There would also be a small push force like mines or Minotaur.
The arc and movement abilities would be similar to the Lumberjack, with a little more horizontal and a little less vertical.
Atruejedi:
Do want.
Give.
Skymonger:
I do like new weapons.
But what I'm wondering is what niche does it fill?
I used to come from a community that kept asking for new weapons, yet none would be implemented because there was already a weapon Ingame that did the exact same thing already. An assault rifle Ingame but wanting an SMG. A minigun but wanting a LMG. A Railgun but wanting a Sniperfile. Stuff like that.
You say it's for the "old flak crowd", and I get that, but what makes THIS gun worth the effort in redesigning models, textures, damages, and animations when the Heavy flak is already finished...ish?
Richard LeMoon:
The 'niche' it fills is the high skill single shot kill weapon, which is something we no longer have. We have a bunch of bullet spam guns. Keep firing and something will connect somewhere at the right time.
To further separate the two, I would start by reducing the heavy Flak range and make it airburst at the end with a wide area of damage (like a... flak). With such low damage per shot, it is no longer a great long range option. It now has more in common with the mortar. This gun should be as the light flak is to the mortar for heavy guns. Or, more accurately, the Merc to the Gatling.
Naoura:
I had a similar idea for a weapon but in a different light.
As before mentioned by another, a lot of the niche's are filled by the weapons that are already in game, either by light weapons and not being heavy weapons or heavy weapons and not needing them as light weapons. The gatlings strip the armor while the Flak takes care of the rest, or the Hwatcha paralyzes the enemy and the carronade sends them to the ground.
One of the weapon niche's that haven't been taken is the Obvious Kill Weapon, one that, on the surface, is extremely easy to attack with but in practice is very, very difficult to use.
So this brings me back to a weapon concept I had, the Dawn Star Field Howitzer. Piercing and explosive damage as both of its damage type, making it such an obvious weapon to want to use, but having no horizontal arc and significant vertical arc, making it difficult to use. It would require perfect coordination between the captain and the gunner, and ships such as the Goldfish or the Spire would be lethal with them. One round magazine, but with a lightning fast reload in comparison to other heavy weapons, as well as a somewhat predictable trajectory and an impressive range would make it tempting to take.
The catch to it, however, would be that every shot would damage it. Practically always loaded with Loch, so to say. Every shot is extremely dangerous to the enemy when they land, but it would need an engineer practically camping it to ensure that the rounds keep going out. Without the engi there to keep it up, your DPS goes down quick, as the gunner would constantly need to jump off and on the gun to repair it. However, this means that the engineer wouldn't be able to repair parts of the hull as reliably, just making another part of the ship that will constantly be damaged. I imagine that this weapon would be like the Loch Gat combo, where you can keep the rounds pouring out and onto a target if you have someone there to support the weapon. Sure, the Gunner can hop off to repair after every shot, but it would drop the DPS for the weapon pretty hard.
Perhaps the same could be done for your Atlas? Instad of piercing, impact, but with a higher amount of damage from impact and damage to the weapon after every shot. It would balance it out enough if you kept the reload pretty quick and the fire rate rapid, meanwhile needing support from two men.
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