Community > Community Events
Tournament: 7 Deadly Ships! (Information)
Fynx:
--- Quote from: Jub Jub on May 02, 2016, 06:09:10 pm ---If that didn't fully answer you, please let me know.
--- End quote ---
I needed some time to process it, but in the end it still doesn't exactly make sense to me.
The manual adjustment of ship tiers by organisers is obviously necessary in some situations.
However, currently there are exactly two situations why anyone would bring a 4th tier gun:
1. It's not in a relevant gun slot.
2. The pilot is confident the overall ship tier is going to be adjusted by organisers.
It's a natural result of the fact that maths here simply do not work for 4th tier guns in any situation for any ship for any relevant gun slot. Select a random ship and put a flare (or even better, a harpoon) in any relevant gun slot. Either the points for the ship will be adjusted, or that 4th tier gun can be replaced by one of 3th tier guns allowed for that ship which is both a cheaper and more effective solution.
I'm not arguing with the general system (which I like, in fact). What I'm saying is that the full point score for the 4th tier guns is excessive.
Jub Jub:
--- Quote from: Fynx on May 03, 2016, 06:25:12 am ---However, currently there are exactly two situations why anyone would bring a 4th tier gun:
1. It's not in a relevant gun slot.
2. The pilot is confident the overall ship tier is going to be adjusted by organisers.
It's a natural result of the fact that maths here simply do not work for 4th tier guns in any situation for any ship for any relevant gun slot. Select a random ship and put a flare (or even better, a harpoon) in any relevant gun slot. Either the points for the ship will be adjusted, or that 4th tier gun can be replaced by one of 3th tier guns allowed for that ship which is both a cheaper and more effective solution.
I'm not arguing with the general system (which I like, in fact). What I'm saying is that the full point score for the 4th tier guns is excessive.
--- End quote ---
We still encourage people to take tier 4 weapons (mostly the flare I suppose) as they see fit, but at the same time, this shouldn't lower a normal ship's tier that uses flares for their functionality, rather than to try and decrease the tier and get more points.
Consider in this case a Mobula equipped with a Hades (T1), x2 Artemis (T1), Light Carronade (T3), and a Flare (T4). Now, I would argue that a Mobula with a Hades and x2 Artemis is a fairly "Meta" setup: (1.75 Hades + 1.75 Artemis + 1.75 Artemis + 1.0 L. Carro + 1.5 Flare) / 5 = 1.55, Tier 1.
Now, with that same set up, if the Flare was any lower, lets say its valued the same as Tier 3, so 1.0, the equation turns into this instead: (1.75 Hades + 1.75 Artemis + 1.75 Artemis + 1.0 L. Carro + 1.0 Flare) / 5 = 1.45, Tier 2.
So a ship that, I personally, would otherwise argue as being completely effective, is getting a lower tier, and more points, simply because a flare is placed on it. Valuing the Tier 4 guns so highly is done for reasons like this, where having a flare on the ship should be useful to the team, but shouldn't mean that the ship should necessarily get more points because of it. Obviously this needs to be looked at by organizers on a case-by-case basis, but this is a perfect example of where having a flare on a ship doesn't mean that it'll get a lower tier.
Fynx:
--- Quote from: Jub Jub on May 03, 2016, 08:06:45 am ---So a ship that, I personally, would otherwise argue as being completely effective, is getting a lower tier, and more points, simply because a flare is placed on it.
--- End quote ---
I wholeheartedly agree that this would be an undesired effect.
Still, put a flamer in place of the flare what results in a mobula with
Hades, 2 x Artemis, Light Carronade, and a Flamer -> 1.45, Tier 2
which is a loadout arguably as good if not better than
Hades, 2 x Artemis, Light Carronade, and a Flare -> 1.55, Tier 1.
That's exactly the opposite of the desired effect.
The situation, where a fully functional build with a flare doesn't get a better tier level is avoided.
Instead, there's a situation where replacing that flare with a fully functional gun from Tier 3 (it's not important if it's functional, actually) provides better tier instead.
I can fully understand that it's something difficult to balance out and so I'm not offering any particular sort of solution at this point.
However, bringing a 4th tier gun should not be punished comparing to bringing a 3th tier gun that is arguably more effective.
Lueosi:
I'd like to have the manually changed tiers by the organizer published in advance somewhere. For example: Deadline for manually changed tiers 2 hours before the event on that day starts; Manually changed tiers are published in the tier document. That way nobody gets a disadvantage for not selecting a loadout just because it has the same tier as an arguably better loadout - just to know after that day, that they could have brought the intended loadout and get more possible points for it.
boulder-:
I don't see the point of Tier 4. In the best case you add two of the same Tier 4 guns on a squid or pyra and then it gives you the same amount of points as two of the same Tier 3 guns. In all other cases Tier 3 makes your ship worth more than Tier 4.
Why not make Tier 4 worth the same amount of points as Tier 3 and keep the "All Tier 4 Guns Only" exception?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version