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Tournament: 7 Deadly Ships! (Information)

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Jub Jub:
Come one! Come all! To the first ever in Guns of Icarus history, the 7 Deadly Ships Event! The only place where every ship gets its time in the spotlight!
Synopsis:

Each week will be themed around one of the seven ships available to us in Guns of Icarus. Those ships being the Pyramidion, Goldfish, Squid, Galleon, Junker, Spire, and Mobula respectably. During these weeks, only that particular kind of ship will be allowed in play by the teams. Furthermore, these ships will be divided into tiers based on their weapon loadouts and given more points based on their impracticality. Tier 1 being the most "Meta" set ups available, to Tier 4 being "Absolutely Insane." The higher tier ship you bring into your match, the more points you get if you win!

Sign-Ups:

Click here for the Official Sign-Ups.
Click here for the Partner Sign-Ups.

Schedule:

* 7 Deadly Ships is a 7 week long tournament starting on Saturday, May 21st.
* Matches will be presented and streamed by Nat Nyls and Thomas of [SPQR].
* Referees will be SapphireSage and Jub Jub.

* Matches will begin promptly at 7:00pm UTC/3:00pm EDT.

* Sign Ups Start Friday, May 6th.
* Sign Ups End Wednesday May 18th.
* All 7 Weeks Maps and Matches will be posted after Sign-Ups close
* For further time-based inquiries please use http://www.worldtimebuddy.com/.
* The Week's Themes:

* Week 1: Junker: May 21st
* Week 2: Spire: May 28th
* Week 3: Pyramidion: June 4th
* Week 4: Galleon: June 11th
* Week 5: Squid: June 18th
* Week 6: Goldfish: June 25th
* Week 7: Mobula: July 2ndTeams:

* Teams will consist of 8 Players.
* Information requested from each team:
* Team Name
* Two Contacts with in-game name and Steam ID (Steam ID may be sent to competitive@musegames.com with the Subject titled "7 Deadly Ships Team Contacts")
* If you do not provide a Steam ID and ONLY an In-Game Contact - If there is a conflict or you are not in game to be contacted for match lobbies, the responsibility falls on the Team Captain.
* Team Logo (Not required, but highly requested)
* Please only sign up if you are confident that you can produce a full team for the whole tournament.
Tournament Set-Up:

Rules: (For a full list of the Rules and other tournament details: Full Rules)

* First Match Starts at 7:00pm UTC Saturdays, all following matches do not start at a set time, so it is best to be in game and ready to go for the entire duration of the event.
* Matches have a 20 min time limit.
* Subs can only play for 1 team per week.
* 1 Pause allowed per team per match. This pause is at maximum 2 minutes long.
* Lobbies are always hosted in America, unless both teams agree they wish to play on Europe. (other servers are not acceptable because: referees and casters).
* Referees are responsible for contacting each team’s contact and giving them the lobby password.
* Each week, over the duration of the event (7 weeks), only one ship type is allowed. ie, on Goldfish Week, only Goldfish will be taken by the teams.
* All team captains are required to give the referee or event organizer their ships load out before entering lobby. Once in lobby a team can not change their ships load out. You may change pilot, gunner and engineer load outs.
* Participants are asked not to use in game chat in anyway, except for matters involving the referee (i.e. Pauses, substitutions).
* It is the responsibility of every team to read the full rule set before signing up for 7 Deadly Ships. Link above.

Scoring and Points:

Each ship has light and heavy guns organized into 4 tiers based on their effectiveness on that particular ship. Each gun tier has a score, those scores are averaged together to give the ship its overall ship tier score. This is the score that is used to allocate points for a win. Both ships in a team get an individual score and are added together for a team score once they win. There are some exceptions to how guns are scored, see exceptions below. The organizers hold the right to decrease a ship’s tier if it is deemed necessary.

Once an averaged ship score is decided the ship gets a Tier level. For each ship level a number of points can be earned based on that tier. Both ships points are added together to get a teams score for that match. At the end of the 7 weeks all winning match points are added together. Whichever team has the most points at the end of the 7 weeks wins. In case of a tie in score at the end of the 7 weeks will result in a Week 8: 7 matches: 7 ships played on 7 different matches. The team with the most points at the end of the 7 matches wins the event.

To View the scoring and points click here

Maps:

Map Pool:
* Battle on the Dunes
* Canyon Ambush
* Clash Over Blackcliff
* Fight Over Firnfield
* Northern Fjords
* Paritan Rumble
* Water Hazard
* Duel At DawnTo prevent boredom from playing the same maps for multiple matches in a row, the event organizers will re-randomize maps if a team plays on the same one multiple times in a week.

Awards:

* First place team will receive: "7 Deadly Ships” Champion Badge and a Unique Title
* Second place team will receive: “7 Deadly Ships” Runner-Up Badge and a Unique Title
* Other Participates will receive: “7 Deadly Ships” Participation Badge 

We're looking for feedback for this event, and any questions/concerned that people may have. Remember: this thread will be further updated as things change. Please keep in mind all information is subject to change up until the release of sign-ups for the event.

HelFyre:
"The organizers hold the right to decrease a ship’s tier if it is deemed necessary."

This should be restricted so that changes can't be made on match days. At the very least, teams should be given ample time to choose another weapon permutation in the event that this occurs.

Jub Jub:

--- Quote from: HelFyre on May 01, 2016, 09:50:45 pm ---"The organizers hold the right to decrease a ship’s tier if it is deemed necessary."

This should be restricted so that changes can't be made on match days. At the very least, teams should be given ample time to choose another weapon permutation in the event that this occurs.

--- End quote ---

I apologize if this seems worded poorly. Basically we ran into a problem where some very silly ship builds didn't quite work properly with the numbers that we had arranged. Due to this, I wanted to include that clause stating that if a ship's load-out seems like it should be lower than the math says it is, than the organizers have a liberty to change it. As we all know math doesn't always fit nice and perfect into the real world.

In the event of this however, there's nothing to restrict a team from bringing a ship like this, just that they'd get more points for bringing it and winning with it. It just means that we might determine that the math may be incorrect and the ship is more difficult/unorthodox than our numbers say it is. And again, this is only for REALLY STRANGE builds, and I don't see it coming up very often.

At any point in time a team is more than willing to ask what a ship's build tier would be. I'm hesitant to restrict this clause to before the match day, due to just the fact that sometimes teams aren't necessarily as prepared as they 'should' be, and may only decide what they'd like to bring the last minute before we ask them.

Edit: By "Decrease Tier", we had in our mind that Tier 1 is the top; going Tier 1, Tier 2, Tier 3, Tier 4. This is why in the Scoring and Points document "Tier 1" is listed first. The "lower" your tier, the more points you get. So Tier 4 is lower (decreased) than Tier 1. We didn't want to take points away from teams.

Please let me know if that didn't fully answer your comment.

Kamoba:
*Throws Google docs work towards the tournament rules in the bin.*

Sure I've been busy lately to push this idea forward, but in future it would be nice to let me know if you would like to take over the organization and host it.

Either way gl hf with the tournament.

Jub Jub:

--- Quote from: Kamoba on May 02, 2016, 02:45:35 am ---*Throws Google docs work towards the tournament rules in the bin.*

Sure I've been busy lately to push this idea forward, but in future it would be nice to let me know if you would like to take over the organization and host it.

Either way gl hf with the tournament.

--- End quote ---

With all due respect, how would you possibly expect me to predict that you were in the process of working on something similar? The passive-aggressiveness of your post is not appreciated.

But thank you. We're hoping people will like it.

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