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Ships that go BOOM!
Lu Lu:
When an airship explodes, there is a lost of chaos. Shrapnel goes flying, Flaming debris/ gasses are scattered, and an explosive force pushes everything away from the center.
What I propose is that when a ship explodes, it deals damage to everything around, both friendly and hostile.
As the balloon ruptures and burns, it would through fire stacks to everything in a close proximity
As the metal components are thrown everywhere, it would cause shatter and flechette damage in a moderate blast radius
And of course, as the explosion occurs, any ships close to the explosion would be pushed/turned by the force
The biggest thing that i hope with this change is that when a ship explodes in someone's face, there's going to be some collateral damge.
Zabinzu:
I think this could be an interesting mechanic, but it may dissuade and nullify certain group tactics, such as two brawlers. For example you could have a ship rush in against two brawlers, with it dealing some damage on the way in and explode on them, and then have an ally pick off the weakened ships. If this was implemented it would hinder certain play styles, and at times may force ships to avoid playing at certain ranges, and I don't like the idea of a mechanic that limits any play style. I also think it rewards suicidal tactics too much, in a real world scenario and in a game a crew should avoid dying, not use it as a tactic. Don't take what I say as a shutdown of your idea, just as a separate viewpoint.
One more thing, would you mind specifying what the damage a destroyed ship would apply at maximum and minimum ranges. X stacks of fire, x armor/hull damage, x shatter damage etc.
Daft Loon:
Would be great fun in alliance mode, but it would more or less invalidate ramming in PvP.
Solidusbucket:
i would say have a pilot tool to absorb the damage and ahree it would be cool for co op
RearAdmiralZill:
At face value, i'm with Zabinzu. I imagine you'd want the damage of such a mechanic to mean something when it comes to a pilot deciding if they want to ram a ship, get in close, etc. It would just skew balance toward long range engagements to avoid the added damage. It's a fun idea, but balance wise I don't think it's feasible.
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